Rename grid snapping methods

This commit is contained in:
smoogipoo
2019-10-24 18:17:54 +09:00
parent f45f17339c
commit d83b9ef0e4
5 changed files with 12 additions and 12 deletions

View File

@ -119,21 +119,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
/// <param name="position">The original position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
/// <returns>The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</returns>
public abstract Vector2 GetSnapPosition(Vector2 position);
public abstract Vector2 GetSnappedPosition(Vector2 position);
/// <summary>
/// Retrieves the time at a snapped position.
/// </summary>
/// <param name="position">The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
/// <returns>The time at the snapped position.</returns>
public double GetSnapTime(Vector2 position) => startTime + (position - CentrePosition).Length / Velocity;
public double GetSnappedTime(Vector2 position) => startTime + (position - CentrePosition).Length / Velocity;
/// <summary>
/// Snaps a distance by the snap distance of this grid.
/// </summary>
/// <param name="distance">The distance to snap.</param>
/// <returns>The snapped distance.</returns>
public float GetSnapDistance(float distance) => (int)(distance / DistanceSpacing) * DistanceSpacing;
public float GetSnappedDistance(float distance) => (int)(distance / DistanceSpacing) * DistanceSpacing;
/// <summary>
/// Retrieves the applicable colour for a beat index.