Use the local user's username when saving a new beatmap

This commit is contained in:
Dean Herbert 2020-09-01 18:56:49 +09:00
parent e337e6b3b0
commit d849f7f2b5
2 changed files with 24 additions and 8 deletions

View File

@ -97,20 +97,24 @@ namespace osu.Game.Beatmaps
public WorkingBeatmap CreateNew(RulesetInfo ruleset) public WorkingBeatmap CreateNew(RulesetInfo ruleset)
{ {
var metadata = new BeatmapMetadata
{
Artist = "artist",
Title = "title",
Author = User.SYSTEM_USER,
};
var set = new BeatmapSetInfo var set = new BeatmapSetInfo
{ {
Metadata = new BeatmapMetadata Metadata = metadata,
{
Artist = "unknown",
Title = "unknown",
Author = User.SYSTEM_USER,
},
Beatmaps = new List<BeatmapInfo> Beatmaps = new List<BeatmapInfo>
{ {
new BeatmapInfo new BeatmapInfo
{ {
BaseDifficulty = new BeatmapDifficulty(), BaseDifficulty = new BeatmapDifficulty(),
Ruleset = ruleset Ruleset = ruleset,
Metadata = metadata,
Version = "difficulty"
} }
} }
}; };

View File

@ -28,6 +28,7 @@ using osu.Framework.Logging;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Online.API;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Edit.Setup;
@ -72,6 +73,9 @@ namespace osu.Game.Screens.Edit
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); => dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[Resolved]
private IAPIProvider api { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, GameHost host) private void load(OsuColour colours, GameHost host)
{ {
@ -95,6 +99,7 @@ namespace osu.Game.Screens.Edit
{ {
isNewBeatmap = true; isNewBeatmap = true;
Beatmap.Value = beatmapManager.CreateNew(Ruleset.Value); Beatmap.Value = beatmapManager.CreateNew(Ruleset.Value);
Beatmap.Value.BeatmapSetInfo.Metadata.Author = api.LocalUser.Value;
} }
try try
@ -408,7 +413,14 @@ namespace osu.Game.Screens.Edit
clock.SeekForward(!clock.IsRunning, amount); clock.SeekForward(!clock.IsRunning, amount);
} }
private void saveBeatmap() => beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap); private void saveBeatmap()
{
// apply any set-level metadata changes.
beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);
// save the loaded beatmap's data stream.
beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap);
}
private void exportBeatmap() private void exportBeatmap()
{ {