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Merge remote-tracking branch 'upstream/master' into adjustable-map-settings
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@ -8,6 +8,14 @@ namespace osu.Game.Beatmaps.Formats
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{
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public interface IHasComboColours
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{
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List<Color4> ComboColours { get; set; }
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/// <summary>
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/// Retrieves the list of combo colours for presentation only.
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/// </summary>
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IReadOnlyList<Color4> ComboColours { get; }
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/// <summary>
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/// Adds combo colours to the list.
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/// </summary>
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void AddComboColours(params Color4[] colours);
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}
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}
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@ -77,8 +77,6 @@ namespace osu.Game.Beatmaps.Formats
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return line;
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}
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private bool hasComboColours;
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private void handleColours(T output, string line)
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{
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var pair = SplitKeyVal(line);
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@ -105,14 +103,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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if (!(output is IHasComboColours tHasComboColours)) return;
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if (!hasComboColours)
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{
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// remove default colours.
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tHasComboColours.ComboColours.Clear();
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hasComboColours = true;
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}
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tHasComboColours.ComboColours.Add(colour);
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tHasComboColours.AddComboColours(colour);
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}
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else
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{
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@ -356,7 +356,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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if (HitObject is IHasComboInformation combo)
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{
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var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
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var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
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AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
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}
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}
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@ -13,13 +13,12 @@ namespace osu.Game.Skinning
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: base(Info, storage, audioManager, string.Empty)
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{
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Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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Configuration.ComboColours.AddRange(new[]
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{
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Configuration.AddComboColours(
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new Color4(255, 192, 0, 255),
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new Color4(0, 202, 0, 255),
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new Color4(18, 124, 255, 255),
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new Color4(242, 24, 57, 255),
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});
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new Color4(242, 24, 57, 255)
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);
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Configuration.LegacyVersion = 2.0m;
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}
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@ -35,7 +35,7 @@ namespace osu.Game.Skinning
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switch (global)
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{
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case GlobalSkinConfiguration.ComboColours:
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return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours));
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
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}
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break;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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/// <summary>
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@ -10,15 +8,5 @@ namespace osu.Game.Skinning
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/// </summary>
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public class DefaultSkinConfiguration : SkinConfiguration
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{
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public DefaultSkinConfiguration()
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{
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ComboColours.AddRange(new[]
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{
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new Color4(255, 192, 0, 255),
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new Color4(0, 202, 0, 255),
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new Color4(18, 124, 255, 255),
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new Color4(242, 24, 57, 255),
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});
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}
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}
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}
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@ -12,6 +12,8 @@ namespace osu.Game.Skinning
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public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
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: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
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{
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// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
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Configuration.AllowDefaultComboColoursFallback = false;
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}
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private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
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@ -72,7 +72,11 @@ namespace osu.Game.Skinning
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switch (global)
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{
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case GlobalSkinConfiguration.ComboColours:
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return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours));
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var comboColours = Configuration.ComboColours;
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if (comboColours != null)
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
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break;
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}
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break;
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@ -3,7 +3,7 @@
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namespace osu.Game.Skinning
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{
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public class LegacySkinConfiguration : DefaultSkinConfiguration
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public class LegacySkinConfiguration : SkinConfiguration
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{
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public const decimal LATEST_VERSION = 2.7m;
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@ -14,7 +14,36 @@ namespace osu.Game.Skinning
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{
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public readonly SkinInfo SkinInfo = new SkinInfo();
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public List<Color4> ComboColours { get; set; } = new List<Color4>();
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/// <summary>
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/// Whether to allow <see cref="DefaultComboColours"/> as a fallback list for when no combo colours are provided.
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/// </summary>
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internal bool AllowDefaultComboColoursFallback = true;
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public static List<Color4> DefaultComboColours { get; } = new List<Color4>
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{
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new Color4(255, 192, 0, 255),
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new Color4(0, 202, 0, 255),
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new Color4(18, 124, 255, 255),
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new Color4(242, 24, 57, 255),
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};
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private readonly List<Color4> comboColours = new List<Color4>();
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public IReadOnlyList<Color4> ComboColours
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{
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get
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{
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if (comboColours.Count > 0)
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return comboColours;
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if (AllowDefaultComboColoursFallback)
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return DefaultComboColours;
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return null;
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}
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}
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public void AddComboColours(params Color4[] colours) => comboColours.AddRange(colours);
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public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
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