diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index e1f5f38da7..93652f7610 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty private double computeAccuracyValue(double strainValue) { // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future - double hitWindowGreat = Beatmap.HitObjects.First().HitWindows.Great / 2 / TimeRate; + double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate; if (hitWindowGreat <= 0) return 0; diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 0158af87d8..57cf962fa7 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty return 0; // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future - double hitWindowGreat = Beatmap.HitObjects.First().HitWindows.Great / 2 / TimeRate; + double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate; double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate; realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;