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Pass sample info to Skin.GetSample
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@ -17,6 +17,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Text;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -212,18 +213,21 @@ namespace osu.Game.Skinning
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return texture;
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}
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public override SampleChannel GetSample(string sampleName)
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
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{
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var sample = Samples.Get(sampleName);
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if (sample == null)
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foreach (var lookup in sampleInfo.LookupNames)
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{
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// Try fallback to non-bank samples.
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var bank = sampleName.Split('/').Last().Split('-')[0] + '-';
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sample = Samples.Get($"Gameplay/{sampleName.Replace(bank, "")}");
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var sample = Samples.Get(lookup);
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if (sample != null)
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return sample;
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}
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return sample;
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if (sampleInfo is HitSampleInfo hsi)
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// Try fallback to non-bank samples.
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return Samples.Get($"{hsi.Name}");
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return null;
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}
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private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
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