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Pass sample info to Skin.GetSample
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@ -5,6 +5,7 @@ using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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@ -16,7 +17,7 @@ namespace osu.Game.Skinning
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public abstract Drawable GetDrawableComponent(string componentName);
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public abstract SampleChannel GetSample(string sampleName);
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public abstract SampleChannel GetSample(ISampleInfo sampleInfo);
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public abstract Texture GetTexture(string componentName);
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