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Fix accuracy calculations.
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@ -261,7 +261,7 @@ namespace osu.Game.Modes.Taiko.Scoring
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foreach (var j in Judgements)
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{
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scoreForAccuracy += j.ResultValueForAccuracy;
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maxScoreForAccuracy = j.MaxResultValueForAccuracy;
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maxScoreForAccuracy += j.MaxResultValueForAccuracy;
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}
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Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy;
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