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Merge branch 'master' into hidden-judgements
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commit
d8b7f4efa7
@ -10,7 +10,7 @@ using osu.Game.Tests.Visual;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Testing
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namespace osu.Game.Rulesets.Mania.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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internal class TestCaseManiaHitObjects : OsuTestCase
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internal class TestCaseManiaHitObjects : OsuTestCase
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@ -17,7 +17,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Testing
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namespace osu.Game.Rulesets.Mania.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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internal class TestCaseManiaPlayfield : OsuTestCase
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internal class TestCaseManiaPlayfield : OsuTestCase
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@ -80,8 +80,8 @@
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<Compile Include="Objects\Note.cs" />
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<Compile Include="Objects\Note.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ManiaInputManager.cs" />
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<Compile Include="ManiaInputManager.cs" />
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<Compile Include="Testing\TestCaseManiaHitObjects.cs" />
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<Compile Include="Tests\TestCaseManiaHitObjects.cs" />
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<Compile Include="Testing\TestCaseManiaPlayfield.cs" />
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<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
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<Compile Include="Timing\GravityScrollingContainer.cs" />
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<Compile Include="Timing\GravityScrollingContainer.cs" />
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<Compile Include="Timing\ScrollingAlgorithm.cs" />
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<Compile Include="Timing\ScrollingAlgorithm.cs" />
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<Compile Include="UI\Column.cs" />
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<Compile Include="UI\Column.cs" />
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