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Adjust namespaces
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@ -6,12 +6,12 @@ using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Bindables;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A <see cref="Bindable{WorkingBeatmap}"/> for the <see cref="OsuGame"/> beatmap.
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/// A <see cref="Bindable{T}"/> for the <see cref="OsuGame"/> beatmap.
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/// This should be used sparingly in-favour of <see cref="IBindable<WorkingBeatmap>"/>.
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/// </summary>
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public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
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