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wip: Move more functionality into ComposeBlueprintContainer
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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// <summary>
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/// Represents a part of the summary timeline..
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/// </summary>
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public abstract class TimelinePart : Container
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public class TimelinePart : Container
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{
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protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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protected override Container<Drawable> Content => timeline;
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protected TimelinePart()
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public TimelinePart()
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{
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AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
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