wip: Move more functionality into ComposeBlueprintContainer

This commit is contained in:
Dean Herbert
2020-01-02 19:09:37 +09:00
parent ee332e0d42
commit d8d12cbbdd
3 changed files with 11 additions and 10 deletions

View File

@ -14,15 +14,19 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
internal class TimelineHitObjectDisplay : TimelinePart
internal class TimelineHitObjectDisplay : BlueprintContainer
{
private EditorBeatmap beatmap { get; }
private readonly TimelinePart content;
public TimelineHitObjectDisplay(EditorBeatmap beatmap)
{
RelativeSizeAxes = Axes.Both;
this.beatmap = beatmap;
AddInternal(content = new TimelinePart());
}
[BackgroundDependencyLoader]
@ -42,15 +46,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void remove(HitObject h)
{
foreach (var d in Children.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
foreach (var d in content.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
d.Expire();
}
private void add(HitObject h)
{
var yOffset = Children.Count(d => d.X == h.StartTime);
var yOffset = content.Count(d => d.X == h.StartTime);
Add(new TimelineHitObjectRepresentation(h) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS });
content.Add(new TimelineHitObjectRepresentation(h) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS });
}
private class TimelineHitObjectRepresentation : CompositeDrawable