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https://github.com/osukey/osukey.git
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Make mania work with key bindings
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@ -5,20 +5,18 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using OpenTK.Input;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="HoldNote"/> hit object.
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/// </summary>
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public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
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public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
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{
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private readonly DrawableNote head;
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private readonly DrawableNote tail;
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@ -36,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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private bool hasBroken;
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public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
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: base(hitObject, key)
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public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
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: base(hitObject, action)
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{
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RelativeSizeAxes = Axes.Both;
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Height = (float)HitObject.Duration;
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@ -58,12 +56,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
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RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
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},
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head = new DrawableHeadNote(this, key)
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head = new DrawableHeadNote(this, action)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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tail = new DrawableTailNote(this, key)
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tail = new DrawableTailNote(this, action)
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre
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@ -106,16 +104,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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public bool OnPressed(ManiaAction action)
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{
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// Make sure the keypress happened within the body of the hold note
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// Make sure the action happened within the body of the hold note
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if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
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return false;
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if (args.Key != Key)
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return false;
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if (args.Repeat)
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if (action != Action)
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return false;
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// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
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@ -126,13 +121,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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return true;
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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public bool OnReleased(ManiaAction action)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdStartTime.HasValue)
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return false;
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if (args.Key != Key)
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if (action != Action)
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return false;
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holdStartTime = null;
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@ -151,8 +146,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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private readonly DrawableHoldNote holdNote;
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public DrawableHeadNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
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: base(holdNote.HitObject.Head, key)
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public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
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: base(holdNote.HitObject.Head, action)
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{
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this.holdNote = holdNote;
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@ -160,9 +155,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Y = 0;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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public override bool OnPressed(ManiaAction action)
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{
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if (!base.OnKeyDown(state, args))
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if (!base.OnPressed(action))
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return false;
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// We only want to trigger a holding state from the head if the head has received a judgement
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@ -188,8 +183,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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private readonly DrawableHoldNote holdNote;
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public DrawableTailNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
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: base(holdNote.HitObject.Tail, key)
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public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
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: base(holdNote.HitObject.Tail, action)
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{
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this.holdNote = holdNote;
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@ -210,7 +205,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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tailJudgement.HasBroken = holdNote.hasBroken;
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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public override bool OnReleased(ManiaAction action)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdNote.holdStartTime.HasValue)
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@ -219,7 +216,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (Judgement.Result != HitResult.None)
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return false;
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if (args.Key != Key)
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if (action != Action)
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return false;
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UpdateJudgement(true);
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@ -227,12 +224,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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// Handled by the hold note, which will set holding = false
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return false;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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// Tail doesn't handle key down
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return false;
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}
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}
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}
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}
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