From d8e40d4fb160a5b30b3de32e5f9daba07c1d8057 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Dec 2016 21:47:57 +0900 Subject: [PATCH] Add naive lifetime calculation for drawable HitObjects. --- osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs index 94694b8d5e..d18b3e2cbb 100644 --- a/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs @@ -44,6 +44,8 @@ namespace osu.Game.Modes.Objects.Drawables UpdateState(state); + Expire(true); + if (State == ArmedState.Hit) PlaySample(); } @@ -75,6 +77,8 @@ namespace osu.Game.Modes.Objects.Drawables //force application of the state that was set before we loaded. UpdateState(State); + + Expire(true); } ///