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Fix post-rebase issues
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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MaxValue = time_span_max
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};
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protected virtual ScrollAlgorithm ScrollAlgorithm => ScrollAlgorithm.Sequential;
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protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
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/// <summary>
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/// Whether the player can change <see cref="VisibleTimeRange"/>.
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@ -87,15 +87,15 @@ namespace osu.Game.Rulesets.UI.Scrolling
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scrollingInfo.Direction.BindTo(Direction);
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scrollingInfo.TimeRange.BindTo(TimeRange);
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switch (ScrollAlgorithm)
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switch (VisualisationMethod)
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{
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case ScrollAlgorithm.Sequential:
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case ScrollVisualisationMethod.Sequential:
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scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
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break;
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case ScrollAlgorithm.Overlapping:
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case ScrollVisualisationMethod.Overlapping:
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scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
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break;
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case ScrollAlgorithm.Constant:
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case ScrollVisualisationMethod.Constant:
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scrollingInfo.Algorithm = new ConstantScrollAlgorithm();
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break;
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}
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