From d92aca7c22dbd8c6674037ef8078d567f80fad8e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 18 Oct 2022 18:30:18 +0900 Subject: [PATCH] Fix scoreV2 being higher than intended --- osu.Game.Tests/Visual/Gameplay/TestSceneScoring.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScoring.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScoring.cs index f0deeb118b..7743b44bd4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScoring.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScoring.cs @@ -167,14 +167,12 @@ namespace osu.Game.Tests.Visual.Gameplay private void runScoreV2() { - int currentCombo = 0; - double comboPortion = 0; - int maxCombo = sliderMaxCombo.Current.Value; + int currentCombo = 0; + double comboPortion = 0; double currentBaseScore = 0; double maxBaseScore = 0; - int currentHits = 0; for (int i = 0; i < maxCombo; i++) @@ -182,9 +180,10 @@ namespace osu.Game.Tests.Visual.Gameplay double comboPortionMax = comboPortion; + currentCombo = 0; comboPortion = 0; - maxBaseScore = 0; currentBaseScore = 0; + maxBaseScore = 0; currentHits = 0; void applyHitV2(int baseScore)