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Implement IAccented interface + transform.
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37
osu.Game/Graphics/Transforms/TransformAccent.cs
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37
osu.Game/Graphics/Transforms/TransformAccent.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.MathUtils;
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namespace osu.Game.Graphics.Transforms
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{
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public class TransformAccent : Transform<Color4>
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{
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/// <summary>
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/// Current value of the transformed colour in linear colour space.
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/// </summary>
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public override Color4 CurrentValue
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{
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get
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{
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double time = Time?.Current ?? 0;
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
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}
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}
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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var accented = d as IAccented;
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if (accented != null)
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accented.AccentColour = CurrentValue;
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}
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}
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}
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