Refactor to avoid passing around bindables

This commit is contained in:
Dan Balasescu 2022-09-16 13:14:25 +09:00
parent 4f208416be
commit d9499abc33

View File

@ -36,7 +36,6 @@ namespace osu.Game.Screens.Ranking.Expanded
private const float padding = 10; private const float padding = 10;
private readonly ScoreInfo score; private readonly ScoreInfo score;
private Bindable<bool> bindableUse24HourDisplay;
private readonly bool withFlair; private readonly bool withFlair;
private readonly List<StatisticDisplay> statisticDisplays = new List<StatisticDisplay>(); private readonly List<StatisticDisplay> statisticDisplays = new List<StatisticDisplay>();
@ -64,9 +63,8 @@ namespace osu.Game.Screens.Ranking.Expanded
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(BeatmapDifficultyCache beatmapDifficultyCache, OsuConfigManager config) private void load(BeatmapDifficultyCache beatmapDifficultyCache)
{ {
bindableUse24HourDisplay = config.GetBindable<bool>(OsuSetting.Prefer24HourTime);
var beatmap = score.BeatmapInfo; var beatmap = score.BeatmapInfo;
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata; var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
string creator = metadata.Author.Username; string creator = metadata.Author.Username;
@ -228,7 +226,7 @@ namespace osu.Game.Screens.Ranking.Expanded
}); });
if (score.Date != default) if (score.Date != default)
AddInternal(new PlayedOnText(score.Date, bindableUse24HourDisplay)); AddInternal(new PlayedOnText(score.Date));
var starDifficulty = beatmapDifficultyCache.GetDifficultyAsync(beatmap, score.Ruleset, score.Mods).GetResultSafely(); var starDifficulty = beatmapDifficultyCache.GetDifficultyAsync(beatmap, score.Ruleset, score.Mods).GetResultSafely();
@ -284,25 +282,34 @@ namespace osu.Game.Screens.Ranking.Expanded
public class PlayedOnText : OsuSpriteText public class PlayedOnText : OsuSpriteText
{ {
private bool use24HourDisplay; private readonly DateTimeOffset time;
private readonly Bindable<bool> prefer24HourTime = new Bindable<bool>();
public PlayedOnText(DateTimeOffset time, Bindable<bool> bindableUse24HourDisplay) public PlayedOnText(DateTimeOffset time)
{ {
use24HourDisplay = bindableUse24HourDisplay.Value; this.time = time;
bindableUse24HourDisplay.BindValueChanged(prefer24H =>
{
use24HourDisplay = prefer24H.NewValue;
UpdateHourDisplay(time);
}, true);
Anchor = Anchor.BottomCentre; Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre; Origin = Anchor.BottomCentre;
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold); Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold);
UpdateHourDisplay(time);
} }
public void UpdateHourDisplay(DateTimeOffset time) [BackgroundDependencyLoader]
private void load(OsuConfigManager configManager)
{ {
Text = use24HourDisplay ? $"Played on {time.ToLocalTime():d MMMM yyyy HH:mm}" : $"Played on {time.ToLocalTime():d MMMM yyyy h:mm tt}"; configManager.BindWith(OsuSetting.Prefer24HourTime, prefer24HourTime);
}
protected override void LoadComplete()
{
base.LoadComplete();
prefer24HourTime.BindValueChanged(_ => updateDisplay(), true);
}
private void updateDisplay()
{
Text = prefer24HourTime.Value ? $"Played on {time.ToLocalTime():d MMMM yyyy HH:mm}" : $"Played on {time.ToLocalTime():d MMMM yyyy h:mm tt}";
} }
} }
} }