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Refactor to avoid passing around bindables
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4f208416be
commit
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@ -36,7 +36,6 @@ namespace osu.Game.Screens.Ranking.Expanded
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private const float padding = 10;
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private const float padding = 10;
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private readonly ScoreInfo score;
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private readonly ScoreInfo score;
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private Bindable<bool> bindableUse24HourDisplay;
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private readonly bool withFlair;
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private readonly bool withFlair;
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private readonly List<StatisticDisplay> statisticDisplays = new List<StatisticDisplay>();
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private readonly List<StatisticDisplay> statisticDisplays = new List<StatisticDisplay>();
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@ -64,9 +63,8 @@ namespace osu.Game.Screens.Ranking.Expanded
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(BeatmapDifficultyCache beatmapDifficultyCache, OsuConfigManager config)
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private void load(BeatmapDifficultyCache beatmapDifficultyCache)
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{
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{
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bindableUse24HourDisplay = config.GetBindable<bool>(OsuSetting.Prefer24HourTime);
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var beatmap = score.BeatmapInfo;
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var beatmap = score.BeatmapInfo;
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var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
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var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
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string creator = metadata.Author.Username;
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string creator = metadata.Author.Username;
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@ -228,7 +226,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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});
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});
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if (score.Date != default)
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if (score.Date != default)
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AddInternal(new PlayedOnText(score.Date, bindableUse24HourDisplay));
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AddInternal(new PlayedOnText(score.Date));
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var starDifficulty = beatmapDifficultyCache.GetDifficultyAsync(beatmap, score.Ruleset, score.Mods).GetResultSafely();
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var starDifficulty = beatmapDifficultyCache.GetDifficultyAsync(beatmap, score.Ruleset, score.Mods).GetResultSafely();
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@ -284,25 +282,34 @@ namespace osu.Game.Screens.Ranking.Expanded
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public class PlayedOnText : OsuSpriteText
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public class PlayedOnText : OsuSpriteText
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{
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{
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private bool use24HourDisplay;
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private readonly DateTimeOffset time;
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private readonly Bindable<bool> prefer24HourTime = new Bindable<bool>();
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public PlayedOnText(DateTimeOffset time, Bindable<bool> bindableUse24HourDisplay)
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public PlayedOnText(DateTimeOffset time)
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{
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{
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use24HourDisplay = bindableUse24HourDisplay.Value;
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this.time = time;
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bindableUse24HourDisplay.BindValueChanged(prefer24H =>
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{
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use24HourDisplay = prefer24H.NewValue;
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UpdateHourDisplay(time);
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}, true);
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Anchor = Anchor.BottomCentre;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold);
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold);
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UpdateHourDisplay(time);
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}
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}
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public void UpdateHourDisplay(DateTimeOffset time)
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager configManager)
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{
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{
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Text = use24HourDisplay ? $"Played on {time.ToLocalTime():d MMMM yyyy HH:mm}" : $"Played on {time.ToLocalTime():d MMMM yyyy h:mm tt}";
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configManager.BindWith(OsuSetting.Prefer24HourTime, prefer24HourTime);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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prefer24HourTime.BindValueChanged(_ => updateDisplay(), true);
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}
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private void updateDisplay()
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{
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Text = prefer24HourTime.Value ? $"Played on {time.ToLocalTime():d MMMM yyyy HH:mm}" : $"Played on {time.ToLocalTime():d MMMM yyyy h:mm tt}";
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}
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}
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}
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}
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}
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}
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