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Switch realm ruleset key bindings to use ruleset's ShortName
as key
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@ -42,8 +42,9 @@ namespace osu.Game.Database
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/// 8 2021-10-29 Rebind scroll adjust keys to not have control modifier.
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/// 9 2021-11-04 Converted BeatmapMetadata.Author from string to RealmUser.
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/// 10 2021-11-22 Use ShortName instead of RulesetID for ruleset settings.
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/// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings.
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/// </summary>
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private const int schema_version = 10;
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private const int schema_version = 11;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking context creation during blocking periods.
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@ -260,6 +261,33 @@ namespace osu.Game.Database
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newItem.RulesetName = rulesetName;
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}
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break;
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case 11:
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string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding));
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var oldKeyBindings = migration.OldRealm.DynamicApi.All(keyBindingClassName);
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var newKeyBindings = migration.NewRealm.All<RealmKeyBinding>().ToList();
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for (int i = 0; i < newKeyBindings.Count; i++)
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{
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dynamic? oldItem = oldKeyBindings.ElementAt(i);
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var newItem = newKeyBindings.ElementAt(i);
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if (oldItem.RulesetID == null)
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continue;
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long rulesetId = oldItem.RulesetID;
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string? rulesetName = rulesets?.GetRuleset((int)rulesetId)?.ShortName;
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if (string.IsNullOrEmpty(rulesetName))
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migration.NewRealm.Remove(newItem);
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else
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newItem.RulesetName = rulesetName;
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}
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break;
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}
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}
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