diff --git a/osu.Game.Modes.Taiko/Judgements/TaikoScoreResult.cs b/osu.Game.Modes.Taiko/Judgements/TaikoHitResult.cs
similarity index 84%
rename from osu.Game.Modes.Taiko/Judgements/TaikoScoreResult.cs
rename to osu.Game.Modes.Taiko/Judgements/TaikoHitResult.cs
index 004b9c4973..d425616b66 100644
--- a/osu.Game.Modes.Taiko/Judgements/TaikoScoreResult.cs
+++ b/osu.Game.Modes.Taiko/Judgements/TaikoHitResult.cs
@@ -3,7 +3,7 @@
namespace osu.Game.Modes.Taiko.Judgements
{
- public enum TaikoScoreResult
+ public enum TaikoHitResult
{
Good,
Great
diff --git a/osu.Game.Modes.Taiko/Judgements/TaikoJudgementInfo.cs b/osu.Game.Modes.Taiko/Judgements/TaikoJudgementInfo.cs
index aa6901c2f5..0448ee5367 100644
--- a/osu.Game.Modes.Taiko/Judgements/TaikoJudgementInfo.cs
+++ b/osu.Game.Modes.Taiko/Judgements/TaikoJudgementInfo.cs
@@ -10,32 +10,32 @@ namespace osu.Game.Modes.Taiko.Judgements
///
/// The maximum score value.
///
- public const TaikoScoreResult MAX_SCORE = TaikoScoreResult.Great;
+ public const TaikoHitResult MAX_SCORE = TaikoHitResult.Great;
///
/// The score value.
///
- public TaikoScoreResult Score;
+ public TaikoHitResult TaikoResult;
///
/// The score value for the combo portion of the score.
///
- public int ScoreValue => ScoreToInt(Score);
+ public int ScoreValue => NumericResultForScore(TaikoResult);
///
/// The score value for the accuracy portion of the score.
///
- public int AccuracyScoreValue => AccuracyScoreToInt(Score);
+ public int AccuracyScoreValue => NumericResultForAccuracy(TaikoResult);
///
/// The maximum score value for the combo portion of the score.
///
- public int MaxScoreValue => ScoreToInt(MAX_SCORE);
+ public int MaxScoreValue => NumericResultForScore(MAX_SCORE);
///
/// The maximum score value for the accuracy portion of the score.
///
- public int MaxAccuracyScoreValue => AccuracyScoreToInt(MAX_SCORE);
+ public int MaxAccuracyScoreValue => NumericResultForAccuracy(MAX_SCORE);
///
/// Whether this Judgement has a secondary hit in the case of finishers.
@@ -43,38 +43,39 @@ namespace osu.Game.Modes.Taiko.Judgements
public bool SecondHit;
///
- /// Computes the score value for the combo portion of the score.
- /// For the accuracy portion of the score (including accuracy percentage), see .
+ /// Computes the numeric score value for the combo portion of the score.
+ /// For the accuracy portion of the score (including accuracy percentage), see .
///
/// The result to compute the score value for.
- /// The int score value.
- protected virtual int ScoreToInt(TaikoScoreResult result)
+ /// The numeric score value.
+ protected virtual int NumericResultForScore(TaikoHitResult result)
{
switch (result)
{
default:
return 0;
- case TaikoScoreResult.Good:
+ case TaikoHitResult.Good:
return 100;
- case TaikoScoreResult.Great:
+ case TaikoHitResult.Great:
return 300;
}
}
///
- /// Computes the score value for the accuracy portion of the score.
+ /// Computes the numeric score value for the accuracy portion of the score.
+ /// For the combo portion of the score, see .
///
/// The result to compute the score value for.
- /// The int score value.
- protected virtual int AccuracyScoreToInt(TaikoScoreResult result)
+ /// The numeric score value.
+ protected virtual int NumericResultForAccuracy(TaikoHitResult result)
{
switch (result)
{
default:
return 0;
- case TaikoScoreResult.Good:
+ case TaikoHitResult.Good:
return 150;
- case TaikoScoreResult.Great:
+ case TaikoHitResult.Great:
return 300;
}
}
diff --git a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
index cd73566ab3..65ee442d33 100644
--- a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
+++ b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
@@ -50,7 +50,7 @@
-
+