Cleanup handling of mania samples

This commit is contained in:
smoogipoo
2020-04-21 16:33:19 +09:00
parent ea0ebc8527
commit d957614fc9
5 changed files with 52 additions and 45 deletions

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
@ -28,7 +30,9 @@ namespace osu.Game.Rulesets.Mania.Objects
set
{
duration = value;
Tail.StartTime = EndTime;
if (Tail != null)
Tail.StartTime = EndTime;
}
}
@ -38,8 +42,12 @@ namespace osu.Game.Rulesets.Mania.Objects
set
{
base.StartTime = value;
Head.StartTime = value;
Tail.StartTime = EndTime;
if (Head != null)
Head.StartTime = value;
if (Tail != null)
Tail.StartTime = EndTime;
}
}
@ -49,20 +57,26 @@ namespace osu.Game.Rulesets.Mania.Objects
set
{
base.Column = value;
Head.Column = value;
Tail.Column = value;
if (Head != null)
Head.Column = value;
if (Tail != null)
Tail.Column = value;
}
}
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
/// <summary>
/// The head note of the hold.
/// </summary>
public readonly Note Head = new Note();
public Note Head { get; private set; }
/// <summary>
/// The tail note of the hold.
/// </summary>
public readonly TailNote Tail = new TailNote();
public TailNote Tail { get; private set; }
/// <summary>
/// The time between ticks of this hold.
@ -83,8 +97,19 @@ namespace osu.Game.Rulesets.Mania.Objects
createTicks();
AddNested(Head);
AddNested(Tail);
AddNested(Head = new Note
{
StartTime = StartTime,
Column = Column,
Samples = getNodeSamples(0),
});
AddNested(Tail = new TailNote
{
StartTime = EndTime,
Column = Column,
Samples = getNodeSamples(1),
});
}
private void createTicks()
@ -105,5 +130,8 @@ namespace osu.Game.Rulesets.Mania.Objects
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
}
}