From d9611dcffbf2de4dad02e90146e79033266562c3 Mon Sep 17 00:00:00 2001 From: miterosan Date: Mon, 23 Jul 2018 22:06:40 +0200 Subject: [PATCH] Instead of Doing nothing at LinkFlowContainer if no link was found, we log it as an error. --- osu.Game/Graphics/Containers/LinkFlowContainer.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/Containers/LinkFlowContainer.cs b/osu.Game/Graphics/Containers/LinkFlowContainer.cs index 0576fc3918..d9be374ced 100644 --- a/osu.Game/Graphics/Containers/LinkFlowContainer.cs +++ b/osu.Game/Graphics/Containers/LinkFlowContainer.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using System.Collections.Generic; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; @@ -87,9 +88,9 @@ namespace osu.Game.Graphics.Containers { channelManager.OpenChannel(linkArgument); } - catch (ChannelNotFoundException) + catch (ChannelNotFoundException e) { - //channel was not found + Logger.Error(e, "It should not be possible that the user is able to click a invalid channel link."); } break; case LinkAction.OpenEditorTimestamp: