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Remove fallback texture parameter
When there isn't a seasonal event, we don't want to fall back to the basic background here, but rather to the user selected background source.
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34371b8888
commit
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -38,17 +37,14 @@ namespace osu.Game.Graphics.Backgrounds
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api.PerformAsync(request);
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api.PerformAsync(request);
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}
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}
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public SeasonalBackground LoadBackground(string fallbackTextureName)
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public SeasonalBackground LoadBackground()
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{
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{
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string url = null;
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if (!backgrounds.Value.Any()) return null;
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if (backgrounds.Value.Any())
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current = (current + 1) % backgrounds.Value.Count;
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{
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string url = backgrounds.Value[current].Url;
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current = (current + 1) % backgrounds.Value.Count;
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url = backgrounds.Value[current].Url;
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}
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return new SeasonalBackground(url, fallbackTextureName);
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return new SeasonalBackground(url);
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}
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}
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}
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}
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@ -56,18 +52,17 @@ namespace osu.Game.Graphics.Backgrounds
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public class SeasonalBackground : Background
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public class SeasonalBackground : Background
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{
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{
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private readonly string url;
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private readonly string url;
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private readonly string fallbackTextureName;
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private const string fallback_texture_name = @"Backgrounds/bg1";
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public SeasonalBackground([CanBeNull] string url, string fallbackTextureName = @"Backgrounds/bg1")
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public SeasonalBackground(string url)
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{
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{
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this.url = url;
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this.url = url;
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this.fallbackTextureName = fallbackTextureName;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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private void load(LargeTextureStore textures)
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{
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{
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Sprite.Texture = textures.Get(url) ?? textures.Get(fallbackTextureName);
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Sprite.Texture = textures.Get(url) ?? textures.Get(fallback_texture_name);
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}
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}
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}
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}
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}
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}
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