mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Split content out into own class
This commit is contained in:
@ -10,16 +10,11 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
@ -85,7 +80,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
new DelayedLoadUnloadWrapper(() =>
|
||||
{
|
||||
Logger.Log($"loaded background item {beatmapSet}");
|
||||
var background = new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
var background = new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
@ -96,52 +91,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}, 300, 5000),
|
||||
new DelayedLoadUnloadWrapper(() =>
|
||||
{
|
||||
var mainFlow = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
|
||||
// required to ensure we load as soon as any part of the panel comes on screen
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
TextSize = 11,
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapSet.Status
|
||||
},
|
||||
new FillFlowContainer<DifficultyIcon>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(3),
|
||||
ChildrenEnumerable = getDifficultyIcons(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
// main content split into own class to reduce allocation before load operation triggers.
|
||||
var mainFlow = new SetPanelContent((CarouselBeatmapSet)Item);
|
||||
|
||||
mainFlow.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint);
|
||||
|
||||
@ -229,17 +180,6 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}
|
||||
}
|
||||
|
||||
private const int maximum_difficulty_icons = 18;
|
||||
|
||||
private IEnumerable<DifficultyIcon> getDifficultyIcons()
|
||||
{
|
||||
var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList();
|
||||
|
||||
return beatmaps.Count > maximum_difficulty_icons
|
||||
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
|
||||
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
|
Reference in New Issue
Block a user