From d9a80dae5de1f8e13c7677c6015b50fb01297852 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 31 Dec 2017 04:10:25 +0900 Subject: [PATCH] Male NoFail use an applicable interface --- .../Rulesets/Mods/IApplicableFailOverride.cs | 16 ++++++++++++++++ osu.Game/Rulesets/Mods/Mod.cs | 5 ----- osu.Game/Rulesets/Mods/ModNoFail.cs | 6 +++--- osu.Game/Screens/Play/Player.cs | 2 +- osu.Game/osu.Game.csproj | 1 + 5 files changed, 21 insertions(+), 9 deletions(-) create mode 100644 osu.Game/Rulesets/Mods/IApplicableFailOverride.cs diff --git a/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs b/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs new file mode 100644 index 0000000000..2d7cda5f1f --- /dev/null +++ b/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs @@ -0,0 +1,16 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +namespace osu.Game.Rulesets.Mods +{ + /// + /// Represents a mod which can override (and block) a fail. + /// + public interface IApplicableFailOverride : IApplicableMod + { + /// + /// Whether we should allow failing at the current point in time. + /// + bool AllowFail { get; } + } +} diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 0e477bbb4a..68ed545701 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -55,10 +55,5 @@ namespace osu.Game.Rulesets.Mods /// The mods this mod cannot be enabled with. /// public virtual Type[] IncompatibleMods => new Type[] { }; - - /// - /// Whether we should allow failing at the current point in time. - /// - public virtual bool AllowFail => true; } } diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index 3a3878d77e..8aefd1b88e 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -6,7 +6,7 @@ using osu.Game.Graphics; namespace osu.Game.Rulesets.Mods { - public abstract class ModNoFail : Mod + public abstract class ModNoFail : Mod, IApplicableFailOverride { public override string Name => "NoFail"; public override string ShortenedName => "NF"; @@ -20,6 +20,6 @@ namespace osu.Game.Rulesets.Mods /// /// We never fail, 'yo. /// - public override bool AllowFail => false; + public bool AllowFail => false; } -} \ No newline at end of file +} diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 35f39e940f..d4cfa0b3d4 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play private bool onFail() { - if (Beatmap.Value.Mods.Value.Any(m => !m.AllowFail)) + if (Beatmap.Value.Mods.Value.OfType().Any(m => !m.AllowFail)) return false; decoupledClock.Stop(); diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index f14b010bce..cb375139c3 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -310,6 +310,7 @@ +