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@ -20,24 +20,6 @@ namespace osu.Game.Rulesets.Taiko
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
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public override IEnumerable<Mod> GetAllMods() => new Mod[]
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{
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new TaikoModEasy(),
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new TaikoModNoFail(),
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new TaikoModHalfTime(),
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new TaikoModDaycore(),
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new TaikoModHardRock(),
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new TaikoModSuddenDeath(),
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new TaikoModPerfect(),
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new TaikoModDoubleTime(),
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new TaikoModNightcore(),
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new TaikoModHidden(),
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new TaikoModFlashlight(),
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new TaikoModRelax(),
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new TaikoModAutoplay(),
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new ModCinema()
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};
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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