Use more generic wording for future-proofing

This commit is contained in:
Bartłomiej Dach
2023-02-19 15:06:40 +01:00
parent 8b25598d82
commit d9ca7102f0
5 changed files with 13 additions and 13 deletions

View File

@ -185,7 +185,7 @@ namespace osu.Game.Screens.Edit
private Bindable<float> editorBackgroundDim;
private Bindable<bool> editorHitMarkers;
private Bindable<bool> editorSeekToHitObject;
private Bindable<bool> editorAutoSeekOnPlacement;
public Editor(EditorLoader loader = null)
{
@ -273,7 +273,7 @@ namespace osu.Game.Screens.Edit
editorBackgroundDim = config.GetBindable<float>(OsuSetting.EditorDim);
editorHitMarkers = config.GetBindable<bool>(OsuSetting.EditorShowHitMarkers);
editorSeekToHitObject = config.GetBindable<bool>(OsuSetting.EditorSeekToHitObject);
editorAutoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
AddInternal(new OsuContextMenuContainer
{
@ -332,9 +332,9 @@ namespace osu.Game.Screens.Edit
{
State = { BindTarget = editorHitMarkers },
},
new ToggleMenuItem(EditorStrings.SeekToHitObject)
new ToggleMenuItem(EditorStrings.AutoSeekOnPlacement)
{
State = { BindTarget = editorSeekToHitObject },
State = { BindTarget = editorAutoSeekOnPlacement },
}
}
},