From d9d9db6f621ea2353e11906bf334a1e9d98d962c Mon Sep 17 00:00:00 2001 From: ekrctb Date: Tue, 27 Jul 2021 19:00:08 +0900 Subject: [PATCH] Revert "Modify catcher autoplay test pattern to see more variety movement" I found `TestSceneHyperDash` is useful for visual inspection of hyper dash trails. This reverts commit 0fbe950a --- osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs index 0ca0ddfcb1..f552c3c27b 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs @@ -27,9 +27,9 @@ namespace osu.Game.Rulesets.Catch.Tests } }; - for (int i = 0; i < 12; i++) + for (int i = 0; i < 100; i++) { - float width = (i + 1) / 20f * CatchPlayfield.WIDTH; + float width = (i % 10 + 1) / 20f * CatchPlayfield.WIDTH; beatmap.HitObjects.Add(new JuiceStream { @@ -39,8 +39,8 @@ namespace osu.Game.Rulesets.Catch.Tests Vector2.Zero, new Vector2(width, 0) }), - StartTime = i * 1000, - NewCombo = i % 5 == 0, + StartTime = i * 2000, + NewCombo = i % 8 == 0, Samples = new List(new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 100)