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Add explicit LoadTrack method
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@ -33,8 +33,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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increment = skip_time;
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var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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working.LoadTrack();
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Child = gameplayClockContainer = new GameplayClockContainer(working.GetTrack(), working, Array.Empty<Mod>(), 0)
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Child = gameplayClockContainer = new GameplayClockContainer(working, Array.Empty<Mod>(), 0)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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