Implement Taiko difficulty calculation.

This commit is contained in:
smoogipooo
2017-04-26 15:50:08 +09:00
parent 36c649f965
commit d9dec9d444
4 changed files with 250 additions and 3 deletions

View File

@ -35,6 +35,10 @@ namespace osu.Game.Beatmaps
protected DifficultyCalculator(Beatmap beatmap)
{
Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
foreach (var h in Objects)
h.ApplyDefaults(beatmap.TimingInfo, beatmap.BeatmapInfo.Difficulty);
PreprocessHitObjects();
}