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Implement Taiko difficulty calculation.
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@ -35,6 +35,10 @@ namespace osu.Game.Beatmaps
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protected DifficultyCalculator(Beatmap beatmap)
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{
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Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
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foreach (var h in Objects)
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h.ApplyDefaults(beatmap.TimingInfo, beatmap.BeatmapInfo.Difficulty);
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PreprocessHitObjects();
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}
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