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https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into alt-eagerselect
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing.Input;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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@ -18,88 +17,74 @@ using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseCursors : OsuTestCase
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public class TestCaseCursors : ManualInputManagerTestCase
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{
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private readonly ManualInputManager inputManager;
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private readonly CursorOverrideContainer cursorOverrideContainer;
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private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
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public TestCaseCursors()
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{
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Child = inputManager = new ManualInputManager
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Child = cursorOverrideContainer = new CursorOverrideContainer
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{
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Child = cursorOverrideContainer = new CursorOverrideContainer
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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// Middle user
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cursorBoxes[0] = new CustomCursorBox(Color4.Green)
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{
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// Middle user
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cursorBoxes[0] = new CustomCursorBox(Color4.Green)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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// Top-left user
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cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-right user
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cursorBoxes[2] = new CustomCursorBox(Color4.Red)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-left local
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cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Top-right local
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cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Left-local
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cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.2f, 1),
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},
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}
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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// Top-left user
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cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-right user
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cursorBoxes[2] = new CustomCursorBox(Color4.Red)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-left local
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cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Top-right local
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cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Left-local
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cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.2f, 1),
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},
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}
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};
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returnUserInput();
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AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
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testUserCursor();
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testLocalCursor();
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testUserCursorOverride();
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testMultipleLocalCursors();
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returnUserInput();
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}
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/// <summary>
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/// Returns input back to the user.
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/// </summary>
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private void returnUserInput()
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{
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AddStep("Return user input", () => inputManager.UseParentState = true);
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ReturnUserInput();
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}
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/// <summary>
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@ -109,7 +94,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testUserCursor()
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{
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AddStep("Move to green area", () => inputManager.MoveMouseTo(cursorBoxes[0]));
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AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
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AddStep("Move out", moveOut);
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@ -124,7 +109,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testLocalCursor()
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{
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AddStep("Move to purple area", () => inputManager.MoveMouseTo(cursorBoxes[3]));
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AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
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@ -141,7 +126,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testUserCursorOverride()
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{
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AddStep("Move to blue-green boundary", () => inputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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@ -156,7 +141,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testMultipleLocalCursors()
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{
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AddStep("Move to yellow-purple boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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@ -172,7 +157,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testUserOverrideWithLocal()
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{
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AddStep("Move to yellow-blue boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
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AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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@ -186,7 +171,7 @@ namespace osu.Game.Tests.Visual
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/// Moves the cursor to a point not covered by any cursor containers.
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/// </summary>
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private void moveOut()
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=> inputManager.MoveMouseTo(new Vector2(inputManager.ScreenSpaceDrawQuad.Centre.X, inputManager.ScreenSpaceDrawQuad.TopLeft.Y));
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=> InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.Centre.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y));
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/// <summary>
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/// Checks if a cursor is visible.
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@ -199,7 +184,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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/// <param name="cursorContainer">The cursor to check.</param>
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private bool checkAtMouse(CursorContainer cursorContainer)
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=> Precision.AlmostEquals(inputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
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=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
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private class CustomCursorBox : Container, IProvideCursor
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{
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|
@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Tests.Beatmaps;
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@ -13,24 +12,15 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseEditorCompose : OsuTestCase
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public class TestCaseEditorCompose : EditorClockTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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var compose = new Compose();
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compose.Beatmap.BindTo(osuGame.Beatmap);
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@ -3,52 +3,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Tests.Beatmaps;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseEditorSeekSnapping : OsuTestCase
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public class TestCaseEditorSeekSnapping : EditorClockTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(HitObjectComposer) };
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private Track track;
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private HitObjectComposer composer;
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(4);
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private DecoupleableInterpolatingFramedClock clock;
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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public TestCaseEditorSeekSnapping()
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{
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BeatDivisor.Value = 4;
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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dependencies.Cache(beatDivisor);
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var testBeatmap = new Beatmap
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{
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ControlPointInfo = new ControlPointInfo
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@ -71,22 +54,8 @@ namespace osu.Game.Tests.Visual
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};
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osuGame.Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
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track = osuGame.Beatmap.Value.Track;
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[] { composer = new TestHitObjectComposer(new OsuRuleset()) },
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new Drawable[] { new TimingPointVisualiser(testBeatmap, track) { Clock = clock } },
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.Distributed),
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new Dimension(GridSizeMode.AutoSize),
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}
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};
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Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
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testSeekNoSnapping();
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testSeekSnappingOnBeat();
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@ -107,18 +76,18 @@ namespace osu.Game.Tests.Visual
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reset();
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// Forwards
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||||
AddStep("Seek(0)", () => composer.SeekTo(0));
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(33)", () => composer.SeekTo(33));
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AddAssert("Time = 33", () => clock.CurrentTime == 33);
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AddStep("Seek(89)", () => composer.SeekTo(89));
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AddAssert("Time = 89", () => clock.CurrentTime == 89);
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AddStep("Seek(0)", () => Clock.Seek(0));
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AddAssert("Time = 0", () => Clock.CurrentTime == 0);
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AddStep("Seek(33)", () => Clock.Seek(33));
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AddAssert("Time = 33", () => Clock.CurrentTime == 33);
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||||
AddStep("Seek(89)", () => Clock.Seek(89));
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AddAssert("Time = 89", () => Clock.CurrentTime == 89);
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// Backwards
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AddStep("Seek(25)", () => composer.SeekTo(25));
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AddAssert("Time = 25", () => clock.CurrentTime == 25);
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AddStep("Seek(0)", () => composer.SeekTo(0));
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(25)", () => Clock.Seek(25));
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AddAssert("Time = 25", () => Clock.CurrentTime == 25);
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AddStep("Seek(0)", () => Clock.Seek(0));
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AddAssert("Time = 0", () => Clock.CurrentTime == 0);
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}
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/// <summary>
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@ -129,20 +98,20 @@ namespace osu.Game.Tests.Visual
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||||
{
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reset();
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||||
AddStep("Seek(0), Snap", () => composer.SeekTo(0, true));
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(50), Snap", () => composer.SeekTo(50, true));
|
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("Seek(100), Snap", () => composer.SeekTo(100, true));
|
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
|
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AddStep("Seek(175), Snap", () => composer.SeekTo(175, true));
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("Seek(350), Snap", () => composer.SeekTo(350, true));
|
||||
AddAssert("Time = 350", () => clock.CurrentTime == 350);
|
||||
AddStep("Seek(400), Snap", () => composer.SeekTo(400, true));
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("Seek(450), Snap", () => composer.SeekTo(450, true));
|
||||
AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
||||
AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -154,18 +123,18 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(24), Snap", () => composer.SeekTo(24, true));
|
||||
AddAssert("Time = 0", () => clock.CurrentTime == 0);
|
||||
AddStep("Seek(26), Snap", () => composer.SeekTo(26, true));
|
||||
AddAssert("Time = 50", () => clock.CurrentTime == 50);
|
||||
AddStep("Seek(150), Snap", () => composer.SeekTo(150, true));
|
||||
AddAssert("Time = 100", () => clock.CurrentTime == 100);
|
||||
AddStep("Seek(170), Snap", () => composer.SeekTo(170, true));
|
||||
AddAssert("Time = 175", () => clock.CurrentTime == 175);
|
||||
AddStep("Seek(274), Snap", () => composer.SeekTo(274, true));
|
||||
AddAssert("Time = 175", () => clock.CurrentTime == 175);
|
||||
AddStep("Seek(276), Snap", () => composer.SeekTo(276, true));
|
||||
AddAssert("Time = 350", () => clock.CurrentTime == 350);
|
||||
AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -175,16 +144,16 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("SeekForward", () => composer.SeekForward());
|
||||
AddAssert("Time = 50", () => clock.CurrentTime == 50);
|
||||
AddStep("SeekForward", () => composer.SeekForward());
|
||||
AddAssert("Time = 100", () => clock.CurrentTime == 100);
|
||||
AddStep("SeekForward", () => composer.SeekForward());
|
||||
AddAssert("Time = 200", () => clock.CurrentTime == 200);
|
||||
AddStep("SeekForward", () => composer.SeekForward());
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("SeekForward", () => composer.SeekForward());
|
||||
AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddAssert("Time = 200", () => Clock.CurrentTime == 200);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -194,18 +163,18 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 50", () => clock.CurrentTime == 50);
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 100", () => clock.CurrentTime == 100);
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 175", () => clock.CurrentTime == 175);
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 350", () => clock.CurrentTime == 350);
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -216,30 +185,30 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(49)", () => composer.SeekTo(49));
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 50", () => clock.CurrentTime == 50);
|
||||
AddStep("Seek(49.999)", () => composer.SeekTo(49.999));
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 50", () => clock.CurrentTime == 50);
|
||||
AddStep("Seek(99)", () => composer.SeekTo(99));
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 100", () => clock.CurrentTime == 100);
|
||||
AddStep("Seek(99.999)", () => composer.SeekTo(99.999));
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 100", () => clock.CurrentTime == 100);
|
||||
AddStep("Seek(174)", () => composer.SeekTo(174));
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 175", () => clock.CurrentTime == 175);
|
||||
AddStep("Seek(349)", () => composer.SeekTo(349));
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 350", () => clock.CurrentTime == 350);
|
||||
AddStep("Seek(399)", () => composer.SeekTo(399));
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("Seek(449)", () => composer.SeekTo(449));
|
||||
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
|
||||
AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
||||
AddStep("Seek(49)", () => Clock.Seek(49));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddStep("Seek(99)", () => Clock.Seek(99));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("Seek(174)", () => Clock.Seek(174));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
AddStep("Seek(349)", () => Clock.Seek(349));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
AddStep("Seek(399)", () => Clock.Seek(399));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
AddStep("Seek(449)", () => Clock.Seek(449));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -249,19 +218,19 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(450)", () => composer.SeekTo(450));
|
||||
AddStep("SeekBackward", () => composer.SeekBackward());
|
||||
AddAssert("Time = 425", () => clock.CurrentTime == 425);
|
||||
AddStep("SeekBackward", () => composer.SeekBackward());
|
||||
AddAssert("Time = 375", () => clock.CurrentTime == 375);
|
||||
AddStep("SeekBackward", () => composer.SeekBackward());
|
||||
AddAssert("Time = 325", () => clock.CurrentTime == 325);
|
||||
AddStep("SeekBackward", () => composer.SeekBackward());
|
||||
AddAssert("Time = 125", () => clock.CurrentTime == 125);
|
||||
AddStep("SeekBackward", () => composer.SeekBackward());
|
||||
AddAssert("Time = 25", () => clock.CurrentTime == 25);
|
||||
AddStep("SeekBackward", () => composer.SeekBackward());
|
||||
AddAssert("Time = 0", () => clock.CurrentTime == 0);
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 425", () => Clock.CurrentTime == 425);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 375", () => Clock.CurrentTime == 375);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 325", () => Clock.CurrentTime == 325);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 125", () => Clock.CurrentTime == 125);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 25", () => Clock.CurrentTime == 25);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -271,19 +240,19 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(450)", () => composer.SeekTo(450));
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 350", () => clock.CurrentTime == 350);
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 175", () => clock.CurrentTime == 175);
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 100", () => clock.CurrentTime == 100);
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 50", () => clock.CurrentTime == 50);
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 0", () => clock.CurrentTime == 0);
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -294,18 +263,18 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(451)", () => composer.SeekTo(451));
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
||||
AddStep("Seek(450.999)", () => composer.SeekTo(450.999));
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
||||
AddStep("Seek(401)", () => composer.SeekTo(401));
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("Seek(401.999)", () => composer.SeekTo(401.999));
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("Seek(451)", () => Clock.Seek(451));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
AddStep("Seek(401)", () => Clock.Seek(401));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -317,34 +286,34 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
double lastTime = 0;
|
||||
|
||||
AddStep("Seek(0)", () => composer.SeekTo(0));
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
AddStep("SeekForward, Snap", () =>
|
||||
{
|
||||
lastTime = clock.CurrentTime;
|
||||
composer.SeekForward(true);
|
||||
lastTime = Clock.CurrentTime;
|
||||
Clock.SeekForward(true);
|
||||
});
|
||||
AddAssert("Time > lastTime", () => clock.CurrentTime > lastTime);
|
||||
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
AddStep("SeekBackward, Snap", () =>
|
||||
{
|
||||
lastTime = clock.CurrentTime;
|
||||
composer.SeekBackward(true);
|
||||
lastTime = Clock.CurrentTime;
|
||||
Clock.SeekBackward(true);
|
||||
});
|
||||
AddAssert("Time < lastTime", () => clock.CurrentTime < lastTime);
|
||||
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
|
||||
}
|
||||
|
||||
AddAssert("Time = 0", () => clock.CurrentTime == 0);
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
}
|
||||
|
||||
private void reset()
|
||||
{
|
||||
AddStep("Reset", () => composer.SeekTo(0));
|
||||
AddStep("Reset", () => Clock.Seek(0));
|
||||
}
|
||||
|
||||
private class TestHitObjectComposer : HitObjectComposer
|
||||
@ -359,13 +328,13 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private class TimingPointVisualiser : CompositeDrawable
|
||||
{
|
||||
private readonly Track track;
|
||||
private readonly double length;
|
||||
|
||||
private readonly Drawable tracker;
|
||||
|
||||
public TimingPointVisualiser(Beatmap beatmap, Track track)
|
||||
public TimingPointVisualiser(Beatmap beatmap, double length)
|
||||
{
|
||||
this.track = track;
|
||||
this.length = length;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
@ -417,7 +386,7 @@ namespace osu.Game.Tests.Visual
|
||||
for (int i = 0; i < timingPoints.Count; i++)
|
||||
{
|
||||
TimingControlPoint next = i == timingPoints.Count - 1 ? null : timingPoints[i + 1];
|
||||
timelineContainer.Add(new TimingPointTimeline(timingPoints[i], next?.Time ?? beatmap.HitObjects.Last().StartTime, track.Length));
|
||||
timelineContainer.Add(new TimingPointTimeline(timingPoints[i], next?.Time ?? length, length));
|
||||
}
|
||||
}
|
||||
|
||||
@ -425,7 +394,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.Update();
|
||||
|
||||
tracker.X = (float)(Time.Current / track.Length);
|
||||
tracker.X = (float)(Time.Current / length);
|
||||
}
|
||||
|
||||
private class TimingPointTimeline : CompositeDrawable
|
||||
|
@ -6,36 +6,22 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using OpenTK;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorSummaryTimeline : OsuTestCase
|
||||
public class TestCaseEditorSummaryTimeline : EditorClockTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuGameBase osuGame)
|
||||
{
|
||||
beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
SummaryTimeline summaryTimeline;
|
||||
Add(summaryTimeline = new SummaryTimeline
|
||||
@ -45,7 +31,7 @@ namespace osu.Game.Tests.Visual
|
||||
Size = new Vector2(500, 50)
|
||||
});
|
||||
|
||||
summaryTimeline.Beatmap.BindTo(beatmap);
|
||||
summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,90 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseGamefield : OsuTestCase
|
||||
{
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
/*int time = 500;
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
objects.Add(new HitCircle
|
||||
{
|
||||
StartTime = time,
|
||||
Position = new Vector2(RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.X), RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.Y)),
|
||||
Scale = RNG.NextSingle(0.5f, 1.0f),
|
||||
});
|
||||
|
||||
time += RNG.Next(50, 500);
|
||||
}*/
|
||||
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||
{
|
||||
BeatLength = 200
|
||||
});
|
||||
|
||||
/*WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
HitObjects = objects,
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
Ruleset = rulesets.Query<RulesetInfo>().First(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = @"Unknown",
|
||||
Title = @"Sample Beatmap",
|
||||
Author = @"peppy",
|
||||
},
|
||||
},
|
||||
ControlPointInfo = controlPointInfo
|
||||
});
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
//ensure we are at offset 0
|
||||
Clock = new FramedClock(),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuRulesetContainer(new OsuRuleset(), beatmap, false)
|
||||
{
|
||||
Scale = new Vector2(0.5f),
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft
|
||||
},
|
||||
new TaikoRulesetContainer(new TaikoRuleset(),beatmap, false)
|
||||
{
|
||||
Scale = new Vector2(0.5f),
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
},
|
||||
new CatchRulesetContainer(new CatchRuleset(),beatmap, false)
|
||||
{
|
||||
Scale = new Vector2(0.5f),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new ManiaRulesetContainer(new ManiaRuleset(),beatmap, false)
|
||||
{
|
||||
Scale = new Vector2(0.5f),
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight
|
||||
}
|
||||
}
|
||||
}
|
||||
});*/
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
@ -12,7 +13,6 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
@ -20,19 +20,16 @@ using osu.Game.Tests.Beatmaps;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorSelectionLayer : OsuTestCase
|
||||
public class TestCaseHitObjectComposer : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SelectionLayer),
|
||||
typeof(SelectionBox),
|
||||
typeof(MaskSelection),
|
||||
typeof(DragLayer),
|
||||
typeof(HitObjectComposer),
|
||||
typeof(OsuHitObjectComposer),
|
||||
typeof(HitObjectMaskLayer),
|
||||
typeof(HitObjectMask),
|
||||
typeof(HitCircleMask),
|
||||
typeof(SliderMask),
|
||||
typeof(SliderCircleMask)
|
||||
typeof(NotNullAttribute)
|
||||
};
|
||||
|
||||
private DependencyContainer dependencies;
|
Reference in New Issue
Block a user