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https://github.com/osukey/osukey.git
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add initial test
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@ -35,6 +35,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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private TestPlayerLoaderContainer container;
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private TestPlayerLoaderContainer container;
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private TestPlayer player;
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private TestPlayer player;
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private bool EpilepsyWarning = false;
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[Resolved]
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[Resolved]
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private AudioManager audioManager { get; set; }
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private AudioManager audioManager { get; set; }
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@ -55,6 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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beforeLoadAction?.Invoke();
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beforeLoadAction?.Invoke();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value.BeatmapInfo.EpilepsyWarning = EpilepsyWarning;
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(Beatmap.Value.Track);
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mod.ApplyToTrack(Beatmap.Value.Track);
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@ -240,6 +243,15 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for player load", () => player.IsLoaded);
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AddUntilStep("wait for player load", () => player.IsLoaded);
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}
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestEpilepsyWarning(bool warning)
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{
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AddStep("change epilepsy warning", () => EpilepsyWarning = warning);
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AddStep("load dummy beatmap", () => ResetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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}
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private class TestPlayerLoaderContainer : Container
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private class TestPlayerLoaderContainer : Container
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{
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{
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[Cached]
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[Cached]
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