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Make SongProgress
a skinnable component
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@ -17,6 +17,7 @@ using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osuTK.Graphics;
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@ -350,6 +351,7 @@ namespace osu.Game.Skinning
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)) ?? new DefaultScoreCounter(),
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)) ?? new DefaultAccuracyCounter(),
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)) ?? new DefaultHealthDisplay(),
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)) ?? new SongProgress(),
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}
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};
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