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https://github.com/osukey/osukey.git
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Integrate ready button implementation
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@ -1,9 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -35,8 +33,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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private IDisposable readyClickOperation;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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@ -67,23 +63,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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OnReadyClick = () =>
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{
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readyClickOperation = OngoingOperationTracker.BeginOperation();
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Task.Run(async () =>
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{
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if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
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{
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await MultiplayerClient.StartMatch();
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return;
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}
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await MultiplayerClient.ToggleReady();
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readyClickOperation.Dispose();
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});
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}
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});
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});
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@ -208,9 +187,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
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AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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AddStep("transitioned to gameplay", () => readyClickOperation.Dispose());
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AddStep("finish gameplay", () =>
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{
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MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
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@ -1,9 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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private IDisposable readyClickOperation;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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@ -77,23 +73,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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OnReadyClick = () =>
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{
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readyClickOperation = OngoingOperationTracker.BeginOperation();
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Task.Run(async () =>
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{
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if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
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{
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await MultiplayerClient.StartMatch();
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return;
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}
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await MultiplayerClient.ToggleReady();
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readyClickOperation.Dispose();
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});
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}
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}
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}
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};
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