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MatchPairing -> TournamentMatch
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@ -26,7 +26,7 @@ namespace osu.Game.Tournament.Screens.MapPool
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{
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private readonly FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows;
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private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
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private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
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[Resolved(canBeNull: true)]
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private TournamentSceneManager sceneManager { get; set; }
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@ -203,7 +203,7 @@ namespace osu.Game.Tournament.Screens.MapPool
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}
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}
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private void matchChanged(ValueChangedEvent<MatchPairing> match)
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private void matchChanged(ValueChangedEvent<TournamentMatch> match)
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{
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mapFlows.Clear();
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