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osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs
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30
osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Taiko.Edit
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{
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public class TaikoHitObjectComposer : HitObjectComposer<TaikoHitObject>
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{
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public TaikoHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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new HitCompositionTool(),
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new DrumRollCompositionTool(),
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new SwellCompositionTool()
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};
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protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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=> new TaikoBlueprintContainer(hitObjects);
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}
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}
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