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Framework updates.
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@ -24,7 +24,7 @@ namespace osu.Desktop.VisualTests
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private double timePerTest = 200;
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[BackgroundDependencyLoader]
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private void load(BaseGame game)
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private void load(Framework.Game game)
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{
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Host.MaximumDrawHz = int.MaxValue;
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Host.MaximumUpdateHz = int.MaxValue;
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