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Framework updates.
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@ -45,7 +45,7 @@ namespace osu.Game.Overlays
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private Bindable<bool> preferUnicode;
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private WorkingBeatmap current;
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private BeatmapDatabase beatmaps;
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private BaseGame game;
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private Framework.Game game;
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private Container dragContainer;
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@ -322,7 +322,7 @@ namespace osu.Game.Overlays
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updateDisplay(current, isNext ? TransformDirection.Next : TransformDirection.Prev);
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}
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protected override void PerformLoad(BaseGame game)
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protected override void PerformLoad(Framework.Game game)
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{
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this.game = game;
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base.PerformLoad(game);
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