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https://github.com/osukey/osukey.git
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Merge branch 'master' into kps
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@ -26,7 +26,6 @@ using osu.Game.Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Online.Spectator;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -78,7 +77,7 @@ namespace osu.Game.Screens.Play
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/// </summary>
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protected virtual bool PauseOnFocusLost => true;
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public Action RestartRequested;
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public Action<bool> RestartRequested;
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private bool isRestarting;
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@ -101,9 +100,6 @@ namespace osu.Game.Screens.Play
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[Resolved]
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private MusicController musicController { get; set; }
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[Resolved]
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private SpectatorClient spectatorClient { get; set; }
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public GameplayState GameplayState { get; private set; }
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private Ruleset ruleset;
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@ -253,6 +249,9 @@ namespace osu.Game.Screens.Play
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// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
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GameplayClockContainer.Add(rulesetSkinProvider);
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if (cancellationToken.IsCancellationRequested)
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return;
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rulesetSkinProvider.AddRange(new Drawable[]
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{
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failAnimationLayer = new FailAnimation(DrawableRuleset)
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@ -268,7 +267,7 @@ namespace osu.Game.Screens.Play
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FailOverlay = new FailOverlay
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{
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SaveReplay = prepareAndImportScore,
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OnRetry = Restart,
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OnRetry = () => Restart(),
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OnQuit = () => PerformExit(true),
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},
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new HotkeyExitOverlay
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@ -283,6 +282,9 @@ namespace osu.Game.Screens.Play
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},
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});
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if (cancellationToken.IsCancellationRequested)
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return;
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if (Configuration.AllowRestart)
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{
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rulesetSkinProvider.Add(new HotkeyRetryOverlay
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@ -292,7 +294,7 @@ namespace osu.Game.Screens.Play
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if (!this.IsCurrentScreen()) return;
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fadeOut(true);
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Restart();
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Restart(true);
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},
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});
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}
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@ -328,7 +330,7 @@ namespace osu.Game.Screens.Play
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DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState());
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// bind clock into components that require it
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DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
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((IBindable<bool>)DrawableRuleset.IsPaused).BindTo(GameplayClockContainer.IsPaused);
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DrawableRuleset.NewResult += r =>
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{
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@ -369,6 +371,9 @@ namespace osu.Game.Screens.Play
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IsBreakTime.BindTo(breakTracker.IsBreakTime);
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IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
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if (Configuration.AutomaticallySkipIntro)
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skipIntroOverlay.SkipWhenReady();
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}
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protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
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@ -439,7 +444,7 @@ namespace osu.Game.Screens.Play
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{
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OnResume = Resume,
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Retries = RestartCount,
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OnRetry = Restart,
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OnRetry = () => Restart(),
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OnQuit = () => PerformExit(true),
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},
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},
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@ -473,7 +478,7 @@ namespace osu.Game.Screens.Play
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private void updateSampleDisabledState()
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{
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samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.GameplayClock.IsPaused.Value;
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samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.IsPaused.Value;
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}
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private void updatePauseOnFocusLostState()
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@ -646,7 +651,8 @@ namespace osu.Game.Screens.Play
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/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
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/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
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/// </summary>
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public void Restart()
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/// <param name="quickRestart">Whether a quick restart was requested (skipping intro etc.).</param>
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public void Restart(bool quickRestart = false)
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{
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if (!Configuration.AllowRestart)
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return;
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@ -658,7 +664,7 @@ namespace osu.Game.Screens.Play
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musicController.Stop();
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sampleRestart?.Play();
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RestartRequested?.Invoke();
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RestartRequested?.Invoke(quickRestart);
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PerformExit(false);
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}
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@ -838,7 +844,7 @@ namespace osu.Game.Screens.Play
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failAnimationLayer.Start();
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if (GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
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Restart();
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Restart(true);
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return true;
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}
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@ -875,7 +881,7 @@ namespace osu.Game.Screens.Play
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private double? lastPauseActionTime;
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protected bool PauseCooldownActive =>
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lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown;
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lastPauseActionTime.HasValue && GameplayClockContainer.CurrentTime < lastPauseActionTime + pause_cooldown;
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/// <summary>
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/// A set of conditionals which defines whether the current game state and configuration allows for
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@ -913,7 +919,7 @@ namespace osu.Game.Screens.Play
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GameplayClockContainer.Stop();
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PauseOverlay.Show();
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lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
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lastPauseActionTime = GameplayClockContainer.CurrentTime;
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return true;
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}
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@ -1003,7 +1009,7 @@ namespace osu.Game.Screens.Play
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/// </summary>
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protected virtual void StartGameplay()
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{
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if (GameplayClockContainer.GameplayClock.IsRunning)
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if (GameplayClockContainer.IsRunning)
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throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running");
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GameplayClockContainer.Reset(true);
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@ -1030,11 +1036,6 @@ namespace osu.Game.Screens.Play
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// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
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if (prepareScoreForDisplayTask == null)
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ScoreProcessor.FailScore(Score.ScoreInfo);
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// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
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// To resolve test failures, forcefully end playing synchronously when this screen exits.
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// Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method.
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spectatorClient.EndPlaying(GameplayState);
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}
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// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
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