Create a new BeatmapSetInfo when setting files

This commit is contained in:
Craftplacer
2020-08-29 10:25:43 +02:00
parent 8f9e090f4c
commit da5853e7eb

View File

@ -60,13 +60,16 @@ namespace osu.Game.Tests.Beatmaps.Formats
using (var reader = new LineBufferedReader(stream)) using (var reader = new LineBufferedReader(stream))
{ {
var beatmap = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader); var beatmap = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader);
beatmap.BeatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo> beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>
{ {
new BeatmapSetFileInfo new BeatmapSetFileInfo
{ {
Filename = name, Filename = name,
FileInfo = new osu.Game.IO.FileInfo { Hash = name } FileInfo = new osu.Game.IO.FileInfo { Hash = name }
} }
}
}; };
var beatmapSkin = new LegacyBeatmapSkin(beatmap.BeatmapInfo, beatmaps_resource_store, null); var beatmapSkin = new LegacyBeatmapSkin(beatmap.BeatmapInfo, beatmaps_resource_store, null);