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https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into collapse-graph-option
This commit is contained in:
@ -1,8 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -15,34 +16,58 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class BreakOverlay : Container
|
||||
{
|
||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||
private readonly ScoreProcessor scoreProcessor;
|
||||
|
||||
/// <summary>
|
||||
/// The duration of the break overlay fading.
|
||||
/// </summary>
|
||||
public const double BREAK_FADE_DURATION = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||
|
||||
private const float remaining_time_container_max_size = 0.3f;
|
||||
private const int vertical_margin = 25;
|
||||
|
||||
private List<BreakPeriod> breaks;
|
||||
|
||||
private readonly Container fadeContainer;
|
||||
|
||||
public List<BreakPeriod> Breaks
|
||||
private IReadOnlyList<BreakPeriod> breaks;
|
||||
|
||||
public IReadOnlyList<BreakPeriod> Breaks
|
||||
{
|
||||
get => breaks;
|
||||
set
|
||||
{
|
||||
breaks = value;
|
||||
initializeBreaks();
|
||||
|
||||
// reset index in case the new breaks list is smaller than last one
|
||||
isBreakTime.Value = false;
|
||||
CurrentBreakIndex = 0;
|
||||
|
||||
if (IsLoaded)
|
||||
initializeBreaks();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the gameplay is currently in a break.
|
||||
/// </summary>
|
||||
public IBindable<bool> IsBreakTime => isBreakTime;
|
||||
|
||||
protected int CurrentBreakIndex;
|
||||
|
||||
private readonly BindableBool isBreakTime = new BindableBool();
|
||||
|
||||
private readonly Container remainingTimeAdjustmentBox;
|
||||
private readonly Container remainingTimeBox;
|
||||
private readonly RemainingTimeCounter remainingTimeCounter;
|
||||
private readonly BreakInfo info;
|
||||
private readonly BreakArrows breakArrows;
|
||||
private readonly double gameplayStartTime;
|
||||
|
||||
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor = null)
|
||||
public BreakOverlay(bool letterboxing, double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
|
||||
{
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
this.scoreProcessor = scoreProcessor;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Child = fadeContainer = new Container
|
||||
{
|
||||
@ -109,10 +134,44 @@ namespace osu.Game.Screens.Play
|
||||
initializeBreaks();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
updateBreakTimeBindable();
|
||||
}
|
||||
|
||||
private void updateBreakTimeBindable() =>
|
||||
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|
||||
|| Clock.CurrentTime < gameplayStartTime
|
||||
|| scoreProcessor?.HasCompleted == true;
|
||||
|
||||
private BreakPeriod getCurrentBreak()
|
||||
{
|
||||
if (breaks?.Count > 0)
|
||||
{
|
||||
var time = Clock.CurrentTime;
|
||||
|
||||
if (time > breaks[CurrentBreakIndex].EndTime)
|
||||
{
|
||||
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
||||
CurrentBreakIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
||||
CurrentBreakIndex--;
|
||||
}
|
||||
|
||||
var closest = breaks[CurrentBreakIndex];
|
||||
|
||||
return closest.Contains(time) ? closest : null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void initializeBreaks()
|
||||
{
|
||||
if (!IsLoaded) return; // we need a clock.
|
||||
|
||||
FinishTransforms(true);
|
||||
Scheduler.CancelDelayedTasks();
|
||||
|
||||
@ -125,25 +184,25 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
using (BeginAbsoluteSequence(b.StartTime, true))
|
||||
{
|
||||
fadeContainer.FadeIn(fade_duration);
|
||||
breakArrows.Show(fade_duration);
|
||||
fadeContainer.FadeIn(BREAK_FADE_DURATION);
|
||||
breakArrows.Show(BREAK_FADE_DURATION);
|
||||
|
||||
remainingTimeAdjustmentBox
|
||||
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
|
||||
.Delay(b.Duration - fade_duration)
|
||||
.ResizeWidthTo(remaining_time_container_max_size, BREAK_FADE_DURATION, Easing.OutQuint)
|
||||
.Delay(b.Duration - BREAK_FADE_DURATION)
|
||||
.ResizeWidthTo(0);
|
||||
|
||||
remainingTimeBox
|
||||
.ResizeWidthTo(0, b.Duration - fade_duration)
|
||||
.ResizeWidthTo(0, b.Duration - BREAK_FADE_DURATION)
|
||||
.Then()
|
||||
.ResizeWidthTo(1);
|
||||
|
||||
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
|
||||
|
||||
using (BeginDelayedSequence(b.Duration - fade_duration, true))
|
||||
using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION, true))
|
||||
{
|
||||
fadeContainer.FadeOut(fade_duration);
|
||||
breakArrows.Hide(fade_duration);
|
||||
fadeContainer.FadeOut(BREAK_FADE_DURATION);
|
||||
breakArrows.Hide(BREAK_FADE_DURATION);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
55
osu.Game/Screens/Play/DimmableStoryboard.cs
Normal file
55
osu.Game/Screens/Play/DimmableStoryboard.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that handles <see cref="Storyboard"/> loading, as well as applies user-specified visual settings to it.
|
||||
/// </summary>
|
||||
public class DimmableStoryboard : UserDimContainer
|
||||
{
|
||||
private readonly Storyboard storyboard;
|
||||
private DrawableStoryboard drawableStoryboard;
|
||||
|
||||
public DimmableStoryboard(Storyboard storyboard)
|
||||
{
|
||||
this.storyboard = storyboard;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
initializeStoryboard(false);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
ShowStoryboard.BindValueChanged(_ => initializeStoryboard(true), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected override bool ShowDimContent => IgnoreUserSettings.Value || (ShowStoryboard.Value && DimLevel < 1);
|
||||
|
||||
private void initializeStoryboard(bool async)
|
||||
{
|
||||
if (drawableStoryboard != null)
|
||||
return;
|
||||
|
||||
if (!ShowStoryboard.Value && !IgnoreUserSettings.Value)
|
||||
return;
|
||||
|
||||
drawableStoryboard = storyboard.CreateDrawable();
|
||||
drawableStoryboard.Masking = true;
|
||||
|
||||
if (async)
|
||||
LoadComponentAsync(drawableStoryboard, Add);
|
||||
else
|
||||
Add(drawableStoryboard);
|
||||
}
|
||||
}
|
||||
}
|
88
osu.Game/Screens/Play/DimmableVideo.cs
Normal file
88
osu.Game/Screens/Play/DimmableVideo.cs
Normal file
@ -0,0 +1,88 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class DimmableVideo : UserDimContainer
|
||||
{
|
||||
private readonly VideoSprite video;
|
||||
private DrawableVideo drawableVideo;
|
||||
|
||||
public DimmableVideo(VideoSprite video)
|
||||
{
|
||||
this.video = video;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
initializeVideo(false);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
ShowVideo.BindValueChanged(_ => initializeVideo(true), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected override bool ShowDimContent => IgnoreUserSettings.Value || (ShowVideo.Value && DimLevel < 1);
|
||||
|
||||
private void initializeVideo(bool async)
|
||||
{
|
||||
if (video == null)
|
||||
return;
|
||||
|
||||
if (drawableVideo != null)
|
||||
return;
|
||||
|
||||
if (!ShowVideo.Value && !IgnoreUserSettings.Value)
|
||||
return;
|
||||
|
||||
drawableVideo = new DrawableVideo(video);
|
||||
|
||||
if (async)
|
||||
LoadComponentAsync(drawableVideo, Add);
|
||||
else
|
||||
Add(drawableVideo);
|
||||
}
|
||||
|
||||
private class DrawableVideo : Container
|
||||
{
|
||||
public DrawableVideo(VideoSprite video)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
video.RelativeSizeAxes = Axes.Both;
|
||||
video.FillMode = FillMode.Fit;
|
||||
video.Anchor = Anchor.Centre;
|
||||
video.Origin = Anchor.Centre;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
video,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameplayClock clock)
|
||||
{
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
@ -34,7 +34,6 @@ namespace osu.Game.Screens.Play
|
||||
public void ProcessFrame()
|
||||
{
|
||||
// we do not want to process the underlying clock.
|
||||
// this is handled by PauseContainer.
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
|
||||
@ -42,5 +41,7 @@ namespace osu.Game.Screens.Play
|
||||
public double FramesPerSecond => underlyingClock.FramesPerSecond;
|
||||
|
||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
||||
|
||||
public IClock Source => underlyingClock;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -27,9 +28,9 @@ namespace osu.Game.Screens.Play
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
|
||||
/// <summary>
|
||||
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
|
||||
/// The <see cref="WorkingBeatmap"/>'s track.
|
||||
/// </summary>
|
||||
private readonly IAdjustableClock sourceClock;
|
||||
private Track track;
|
||||
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
@ -40,7 +41,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly double gameplayStartTime;
|
||||
|
||||
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
|
||||
private readonly double firstHitObjectTime;
|
||||
|
||||
public readonly BindableNumber<double> UserPlaybackRate = new BindableDouble(1)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 0.5,
|
||||
@ -65,11 +68,11 @@ namespace osu.Game.Screens.Play
|
||||
this.beatmap = beatmap;
|
||||
this.mods = mods;
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
sourceClock = (IAdjustableClock)beatmap.Track ?? new StopwatchClock();
|
||||
(sourceClock as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
track = beatmap.Track;
|
||||
|
||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
@ -88,6 +91,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
|
||||
|
||||
/// <summary>
|
||||
/// Duration before gameplay start time required before skip button displays.
|
||||
/// </summary>
|
||||
public const double MINIMUM_SKIP_TIME = 1000;
|
||||
|
||||
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -96,20 +104,32 @@ namespace osu.Game.Screens.Play
|
||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
|
||||
|
||||
UserPlaybackRate.ValueChanged += _ => updateRate();
|
||||
// sane default provided by ruleset.
|
||||
double startTime = Math.Min(0, gameplayStartTime);
|
||||
|
||||
Seek(Math.Min(-beatmap.BeatmapInfo.AudioLeadIn, gameplayStartTime));
|
||||
// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
|
||||
// this is commonly used to display an intro before the audio track start.
|
||||
startTime = Math.Min(startTime, beatmap.Storyboard.FirstEventTime);
|
||||
|
||||
// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
|
||||
// this is not available as an option in the live editor but can still be applied via .osu editing.
|
||||
if (beatmap.BeatmapInfo.AudioLeadIn > 0)
|
||||
startTime = Math.Min(startTime, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
|
||||
|
||||
Seek(startTime);
|
||||
|
||||
adjustableClock.ProcessFrame();
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
sourceClock.Reset();
|
||||
track.Reset();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
adjustableClock.ChangeSource(sourceClock);
|
||||
adjustableClock.ChangeSource(track);
|
||||
updateRate();
|
||||
|
||||
if (!IsPaused.Value)
|
||||
@ -129,6 +149,23 @@ namespace osu.Game.Screens.Play
|
||||
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Skip forward to the next valid skip point.
|
||||
/// </summary>
|
||||
public void Skip()
|
||||
{
|
||||
if (GameplayClock.CurrentTime > gameplayStartTime - MINIMUM_SKIP_TIME)
|
||||
return;
|
||||
|
||||
double skipTarget = gameplayStartTime - MINIMUM_SKIP_TIME;
|
||||
|
||||
if (GameplayClock.CurrentTime < 0 && skipTarget > 6000)
|
||||
// double skip exception for storyboards with very long intros
|
||||
skipTarget = 0;
|
||||
|
||||
Seek(skipTarget);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Seek to a specific time in gameplay.
|
||||
/// <remarks>
|
||||
@ -153,10 +190,18 @@ namespace osu.Game.Screens.Play
|
||||
IsPaused.Value = true;
|
||||
}
|
||||
|
||||
public void ResetLocalAdjustments()
|
||||
/// <summary>
|
||||
/// Changes the backing clock to avoid using the originally provided beatmap's track.
|
||||
/// </summary>
|
||||
public void StopUsingBeatmapClock()
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
UserPlaybackRate.Value = 1;
|
||||
if (track != beatmap.Track)
|
||||
return;
|
||||
|
||||
removeSourceClockAdjustments();
|
||||
|
||||
track = new TrackVirtual(beatmap.Track.Length);
|
||||
adjustableClock.ChangeSource(track);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -167,25 +212,37 @@ namespace osu.Game.Screens.Play
|
||||
base.Update();
|
||||
}
|
||||
|
||||
private bool speedAdjustmentsApplied;
|
||||
|
||||
private void updateRate()
|
||||
{
|
||||
if (sourceClock == null) return;
|
||||
if (track == null) return;
|
||||
|
||||
sourceClock.ResetSpeedAdjustments();
|
||||
speedAdjustmentsApplied = true;
|
||||
track.ResetSpeedAdjustments();
|
||||
|
||||
if (sourceClock is IHasTempoAdjust tempo)
|
||||
tempo.TempoAdjust = UserPlaybackRate.Value;
|
||||
else
|
||||
sourceClock.Rate = UserPlaybackRate.Value;
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(sourceClock);
|
||||
foreach (var mod in mods.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(track);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
|
||||
removeSourceClockAdjustments();
|
||||
track = null;
|
||||
}
|
||||
|
||||
private void removeSourceClockAdjustments()
|
||||
{
|
||||
if (speedAdjustmentsApplied)
|
||||
{
|
||||
track.ResetSpeedAdjustments();
|
||||
speedAdjustmentsApplied = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -163,8 +163,6 @@ namespace osu.Game.Screens.Play
|
||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e) => true;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e) => true;
|
||||
|
||||
protected void AddButton(string text, Color4 colour, Action action)
|
||||
@ -188,26 +186,22 @@ namespace osu.Game.Screens.Play
|
||||
InternalButtons.Add(button);
|
||||
}
|
||||
|
||||
private int _selectionIndex = -1;
|
||||
private int selectionIndex = -1;
|
||||
|
||||
private int selectionIndex
|
||||
private void setSelected(int value)
|
||||
{
|
||||
get => _selectionIndex;
|
||||
set
|
||||
{
|
||||
if (_selectionIndex == value)
|
||||
return;
|
||||
if (selectionIndex == value)
|
||||
return;
|
||||
|
||||
// Deselect the previously-selected button
|
||||
if (_selectionIndex != -1)
|
||||
InternalButtons[_selectionIndex].Selected.Value = false;
|
||||
// Deselect the previously-selected button
|
||||
if (selectionIndex != -1)
|
||||
InternalButtons[selectionIndex].Selected.Value = false;
|
||||
|
||||
_selectionIndex = value;
|
||||
selectionIndex = value;
|
||||
|
||||
// Select the newly-selected button
|
||||
if (_selectionIndex != -1)
|
||||
InternalButtons[_selectionIndex].Selected.Value = true;
|
||||
}
|
||||
// Select the newly-selected button
|
||||
if (selectionIndex != -1)
|
||||
InternalButtons[selectionIndex].Selected.Value = true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
@ -218,16 +212,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
case Key.Up:
|
||||
if (selectionIndex == -1 || selectionIndex == 0)
|
||||
selectionIndex = InternalButtons.Count - 1;
|
||||
setSelected(InternalButtons.Count - 1);
|
||||
else
|
||||
selectionIndex--;
|
||||
setSelected(selectionIndex - 1);
|
||||
return true;
|
||||
|
||||
case Key.Down:
|
||||
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
|
||||
selectionIndex = 0;
|
||||
setSelected(0);
|
||||
else
|
||||
selectionIndex++;
|
||||
setSelected(selectionIndex + 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -251,24 +245,16 @@ namespace osu.Game.Screens.Play
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
case GlobalAction.Select:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void buttonSelectionChanged(DialogButton button, bool isSelected)
|
||||
{
|
||||
if (!isSelected)
|
||||
selectionIndex = -1;
|
||||
setSelected(-1);
|
||||
else
|
||||
selectionIndex = InternalButtons.IndexOf(button);
|
||||
setSelected(InternalButtons.IndexOf(button));
|
||||
}
|
||||
|
||||
private void updateRetryCount()
|
||||
@ -304,6 +290,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private class Button : DialogButton
|
||||
{
|
||||
// required to ensure keyboard navigation always starts from an extremity (unless the cursor is moved)
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
@ -312,5 +299,22 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private GlobalActionContainer globalAction { get; set; }
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case ScrollEvent _:
|
||||
if (ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
|
||||
return globalAction.TriggerEvent(e);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return base.Handle(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// <param name="amount"></param>
|
||||
public void Increment(int amount = 1)
|
||||
{
|
||||
Current.Value = Current.Value + amount;
|
||||
Current.Value += amount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
public override void Increment(long amount)
|
||||
{
|
||||
Current.Value = Current.Value + amount;
|
||||
Current.Value += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
136
osu.Game/Screens/Play/HUD/HitErrorDisplay.cs
Normal file
136
osu.Game/Screens/Play/HUD/HitErrorDisplay.cs
Normal file
@ -0,0 +1,136 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class HitErrorDisplay : Container<HitErrorMeter>
|
||||
{
|
||||
private const int fade_duration = 200;
|
||||
private const int margin = 10;
|
||||
|
||||
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
|
||||
|
||||
private readonly HitWindows hitWindows;
|
||||
|
||||
private readonly ScoreProcessor processor;
|
||||
|
||||
public HitErrorDisplay(ScoreProcessor processor, HitWindows hitWindows)
|
||||
{
|
||||
this.processor = processor;
|
||||
this.hitWindows = hitWindows;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
if (processor != null)
|
||||
processor.NewJudgement += onNewJudgement;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.ScoreMeter, type);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
type.BindValueChanged(typeChanged, true);
|
||||
}
|
||||
|
||||
private void onNewJudgement(JudgementResult result)
|
||||
{
|
||||
if (result.HitObject.HitWindows.WindowFor(HitResult.Miss) == 0)
|
||||
return;
|
||||
|
||||
foreach (var c in Children)
|
||||
c.OnNewJudgement(result);
|
||||
}
|
||||
|
||||
private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
|
||||
{
|
||||
Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
|
||||
|
||||
if (hitWindows == null)
|
||||
return;
|
||||
|
||||
switch (type.NewValue)
|
||||
{
|
||||
case ScoreMeterType.HitErrorBoth:
|
||||
createBar(false);
|
||||
createBar(true);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.HitErrorLeft:
|
||||
createBar(false);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.HitErrorRight:
|
||||
createBar(true);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.ColourBoth:
|
||||
createColour(false);
|
||||
createColour(true);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.ColourLeft:
|
||||
createColour(false);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.ColourRight:
|
||||
createColour(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void createBar(bool rightAligned)
|
||||
{
|
||||
var display = new BarHitErrorMeter(hitWindows, rightAligned)
|
||||
{
|
||||
Margin = new MarginPadding(margin),
|
||||
Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Alpha = 0,
|
||||
};
|
||||
|
||||
completeDisplayLoading(display);
|
||||
}
|
||||
|
||||
private void createColour(bool rightAligned)
|
||||
{
|
||||
var display = new ColourHitErrorMeter(hitWindows)
|
||||
{
|
||||
Margin = new MarginPadding(margin),
|
||||
Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Alpha = 0,
|
||||
};
|
||||
|
||||
completeDisplayLoading(display);
|
||||
}
|
||||
|
||||
private void completeDisplayLoading(HitErrorMeter display)
|
||||
{
|
||||
Add(display);
|
||||
display.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (processor != null)
|
||||
processor.NewJudgement -= onNewJudgement;
|
||||
}
|
||||
}
|
||||
}
|
262
osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs
Normal file
262
osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs
Normal file
@ -0,0 +1,262 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
public class BarHitErrorMeter : HitErrorMeter
|
||||
{
|
||||
private readonly Anchor alignment;
|
||||
|
||||
private const int arrow_move_duration = 400;
|
||||
|
||||
private const int judgement_line_width = 6;
|
||||
|
||||
private const int bar_height = 200;
|
||||
|
||||
private const int bar_width = 2;
|
||||
|
||||
private const int spacing = 2;
|
||||
|
||||
private const float chevron_size = 8;
|
||||
|
||||
private SpriteIcon arrow;
|
||||
|
||||
private Container colourBarsEarly;
|
||||
private Container colourBarsLate;
|
||||
|
||||
private Container judgementsContainer;
|
||||
|
||||
private double maxHitWindow;
|
||||
|
||||
public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false)
|
||||
: base(hitWindows)
|
||||
{
|
||||
alignment = rightAligned ? Anchor.x0 : Anchor.x2;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = bar_height,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(spacing, 0),
|
||||
Margin = new MarginPadding(2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
judgementsContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.y1 | alignment,
|
||||
Origin = Anchor.y1 | alignment,
|
||||
Width = judgement_line_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
colourBars = new Container
|
||||
{
|
||||
Width = bar_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.y1 | alignment,
|
||||
Origin = Anchor.y1 | alignment,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colourBarsEarly = new Container
|
||||
{
|
||||
Anchor = Anchor.y1 | alignment,
|
||||
Origin = alignment,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Scale = new Vector2(1, -1),
|
||||
},
|
||||
colourBarsLate = new Container
|
||||
{
|
||||
Anchor = Anchor.y1 | alignment,
|
||||
Origin = alignment,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Y = -10,
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.ShippingFast,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Y = 10,
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.Bicycle,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.y1 | alignment,
|
||||
Origin = Anchor.y1 | alignment,
|
||||
Width = chevron_size,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = arrow = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.5f,
|
||||
Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
|
||||
Size = new Vector2(chevron_size),
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
createColourBars(colours);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
colourBars.Height = 0;
|
||||
colourBars.ResizeHeightTo(1, 800, Easing.OutQuint);
|
||||
|
||||
arrow.Alpha = 0;
|
||||
arrow.Delay(200).FadeInFromZero(600);
|
||||
}
|
||||
|
||||
private void createColourBars(OsuColour colours)
|
||||
{
|
||||
var windows = HitWindows.GetAllAvailableWindows().ToArray();
|
||||
|
||||
maxHitWindow = windows.First().length;
|
||||
|
||||
for (var i = 0; i < windows.Length; i++)
|
||||
{
|
||||
var (result, length) = windows[i];
|
||||
|
||||
colourBarsEarly.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
|
||||
colourBarsLate.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
|
||||
}
|
||||
|
||||
// a little nub to mark the centre point.
|
||||
var centre = createColourBar(windows.Last().result, 0.01f);
|
||||
centre.Anchor = centre.Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2);
|
||||
centre.Width = 2.5f;
|
||||
colourBars.Add(centre);
|
||||
|
||||
Drawable createColourBar(HitResult result, float height, bool first = false)
|
||||
{
|
||||
var colour = GetColourForHitResult(result);
|
||||
|
||||
if (first)
|
||||
{
|
||||
// the first bar needs gradient rendering.
|
||||
const float gradient_start = 0.8f;
|
||||
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colour,
|
||||
Height = height * gradient_start
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(colour, colour.Opacity(0)),
|
||||
Y = gradient_start,
|
||||
Height = height * (1 - gradient_start)
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colour,
|
||||
Height = height
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private double floatingAverage;
|
||||
private Container colourBars;
|
||||
|
||||
public override void OnNewJudgement(JudgementResult judgement)
|
||||
{
|
||||
if (!judgement.IsHit)
|
||||
return;
|
||||
|
||||
judgementsContainer.Add(new JudgementLine
|
||||
{
|
||||
Y = getRelativeJudgementPosition(judgement.TimeOffset),
|
||||
Anchor = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
|
||||
Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2),
|
||||
});
|
||||
|
||||
arrow.MoveToY(
|
||||
getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1)
|
||||
, arrow_move_duration, Easing.Out);
|
||||
}
|
||||
|
||||
private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
|
||||
|
||||
private class JudgementLine : CompositeDrawable
|
||||
{
|
||||
private const int judgement_fade_duration = 10000;
|
||||
|
||||
public JudgementLine()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Height = 3;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Width = 0;
|
||||
|
||||
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
|
||||
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,92 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
public class ColourHitErrorMeter : HitErrorMeter
|
||||
{
|
||||
private const int animation_duration = 200;
|
||||
|
||||
private readonly JudgementFlow judgementsFlow;
|
||||
|
||||
public ColourHitErrorMeter(HitWindows hitWindows)
|
||||
: base(hitWindows)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
InternalChild = judgementsFlow = new JudgementFlow();
|
||||
}
|
||||
|
||||
public override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)));
|
||||
|
||||
private class JudgementFlow : FillFlowContainer<HitErrorCircle>
|
||||
{
|
||||
private const int max_available_judgements = 20;
|
||||
private const int drawable_judgement_size = 8;
|
||||
private const int spacing = 2;
|
||||
|
||||
public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
||||
|
||||
public JudgementFlow()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
Height = max_available_judgements * (drawable_judgement_size + spacing) - spacing;
|
||||
Spacing = new Vector2(0, spacing);
|
||||
Direction = FillDirection.Vertical;
|
||||
LayoutDuration = animation_duration;
|
||||
LayoutEasing = Easing.OutQuint;
|
||||
}
|
||||
|
||||
public void Push(Color4 colour)
|
||||
{
|
||||
Add(new HitErrorCircle(colour, drawable_judgement_size));
|
||||
|
||||
if (Children.Count > max_available_judgements)
|
||||
Children.FirstOrDefault(c => !c.IsRemoved)?.Remove();
|
||||
}
|
||||
}
|
||||
|
||||
private class HitErrorCircle : Container
|
||||
{
|
||||
public bool IsRemoved { get; private set; }
|
||||
|
||||
private readonly Circle circle;
|
||||
|
||||
public HitErrorCircle(Color4 colour, int size)
|
||||
{
|
||||
Size = new Vector2(size);
|
||||
Child = circle = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Colour = colour
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
circle.FadeInFromZero(animation_duration, Easing.OutQuint);
|
||||
circle.MoveToY(-DrawSize.Y);
|
||||
circle.MoveToY(0, animation_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
IsRemoved = true;
|
||||
|
||||
this.FadeOut(animation_duration, Easing.OutQuint).Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
51
osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs
Normal file
51
osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
public abstract class HitErrorMeter : CompositeDrawable
|
||||
{
|
||||
protected readonly HitWindows HitWindows;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
protected HitErrorMeter(HitWindows hitWindows)
|
||||
{
|
||||
HitWindows = hitWindows;
|
||||
}
|
||||
|
||||
public abstract void OnNewJudgement(JudgementResult judgement);
|
||||
|
||||
protected Color4 GetColourForHitResult(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return colours.Red;
|
||||
|
||||
case HitResult.Meh:
|
||||
return colours.Yellow;
|
||||
|
||||
case HitResult.Ok:
|
||||
return colours.Green;
|
||||
|
||||
case HitResult.Good:
|
||||
return colours.GreenLight;
|
||||
|
||||
case HitResult.Great:
|
||||
return colours.Blue;
|
||||
|
||||
default:
|
||||
return colours.BlueLight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -12,7 +12,8 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -45,7 +46,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Text = "hold for menu",
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
@ -60,9 +60,23 @@ namespace osu.Game.Screens.Play.HUD
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
private Bindable<float> activationDelay;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
activationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
|
||||
activationDelay.BindValueChanged(v =>
|
||||
{
|
||||
text.Text = v.NewValue > 0
|
||||
? "hold for menu"
|
||||
: "press for menu";
|
||||
}, true);
|
||||
|
||||
text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
@ -86,9 +100,11 @@ namespace osu.Game.Screens.Play.HUD
|
||||
if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
|
||||
Alpha = 1;
|
||||
else
|
||||
{
|
||||
Alpha = Interpolation.ValueAt(
|
||||
MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 200),
|
||||
Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
|
||||
Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
|
||||
Alpha, Math.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private class Button : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
|
||||
@ -243,16 +259,14 @@ namespace osu.Game.Screens.Play.HUD
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
AbortConfirm();
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
@ -262,11 +276,10 @@ namespace osu.Game.Screens.Play.HUD
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (!e.HasAnyButtonPressed)
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,8 +45,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
VisualSettings = new VisualSettings { Expanded = false }
|
||||
}
|
||||
};
|
||||
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -23,8 +24,8 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class HUDOverlay : Container
|
||||
{
|
||||
private const int duration = 250;
|
||||
private const Easing easing = Easing.OutQuint;
|
||||
private const float fade_duration = 400;
|
||||
private const Easing fade_easing = Easing.Out;
|
||||
|
||||
public readonly KeyCounterDisplay KeyCounter;
|
||||
public readonly RollingCounter<int> ComboCounter;
|
||||
@ -33,17 +34,26 @@ namespace osu.Game.Screens.Play
|
||||
public readonly HealthDisplay HealthDisplay;
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
public readonly HitErrorDisplay HitErrorDisplay;
|
||||
public readonly HoldForMenuButton HoldToQuit;
|
||||
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
||||
|
||||
public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
|
||||
|
||||
private readonly ScoreProcessor scoreProcessor;
|
||||
private readonly HealthProcessor healthProcessor;
|
||||
private readonly DrawableRuleset drawableRuleset;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
|
||||
private Bindable<bool> showHud;
|
||||
/// <summary>
|
||||
/// Whether the elements that can optionally be hidden should be visible.
|
||||
/// </summary>
|
||||
public Bindable<bool> ShowHud { get; } = new BindableBool();
|
||||
|
||||
private Bindable<bool> configShowHud;
|
||||
|
||||
private readonly Container visibilityContainer;
|
||||
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
@ -52,9 +62,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly Container topScoreContainer;
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
this.scoreProcessor = scoreProcessor;
|
||||
this.healthProcessor = healthProcessor;
|
||||
this.drawableRuleset = drawableRuleset;
|
||||
this.mods = mods;
|
||||
|
||||
@ -67,13 +80,12 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
HealthDisplay = CreateHealthDisplay(),
|
||||
topScoreContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
AutoSizeDuration = 200,
|
||||
AutoSizeEasing = Easing.Out,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
AccuracyCounter = CreateAccuracyCounter(),
|
||||
@ -81,18 +93,20 @@ namespace osu.Game.Screens.Play
|
||||
ComboCounter = CreateComboCounter(),
|
||||
},
|
||||
},
|
||||
HealthDisplay = CreateHealthDisplay(),
|
||||
Progress = CreateProgress(),
|
||||
ModDisplay = CreateModsContainer(),
|
||||
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
|
||||
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
|
||||
}
|
||||
},
|
||||
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
LayoutDuration = fade_duration / 2,
|
||||
LayoutEasing = fade_easing,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -106,33 +120,27 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
|
||||
{
|
||||
BindProcessor(scoreProcessor);
|
||||
BindDrawableRuleset(drawableRuleset);
|
||||
if (scoreProcessor != null)
|
||||
BindScoreProcessor(scoreProcessor);
|
||||
|
||||
Progress.Objects = drawableRuleset.Objects;
|
||||
Progress.RequestSeek = time => RequestSeek(time);
|
||||
Progress.ReferenceClock = drawableRuleset.FrameStableClock;
|
||||
if (healthProcessor != null)
|
||||
BindHealthProcessor(healthProcessor);
|
||||
|
||||
if (drawableRuleset != null)
|
||||
{
|
||||
BindDrawableRuleset(drawableRuleset);
|
||||
|
||||
Progress.Objects = drawableRuleset.Objects;
|
||||
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
|
||||
Progress.RequestSeek = time => RequestSeek(time);
|
||||
Progress.ReferenceClock = drawableRuleset.FrameStableClock;
|
||||
}
|
||||
|
||||
ModDisplay.Current.Value = mods;
|
||||
|
||||
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
|
||||
showHud.BindValueChanged(visible => visibilityContainer.FadeTo(visible.NewValue ? 1 : 0, duration, easing), true);
|
||||
configShowHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
|
||||
|
||||
ShowHealthbar.BindValueChanged(healthBar =>
|
||||
{
|
||||
if (healthBar.NewValue)
|
||||
{
|
||||
HealthDisplay.FadeIn(duration, easing);
|
||||
topScoreContainer.MoveToY(30, duration, easing);
|
||||
}
|
||||
else
|
||||
{
|
||||
HealthDisplay.FadeOut(duration, easing);
|
||||
topScoreContainer.MoveToY(0, duration, easing);
|
||||
}
|
||||
}, true);
|
||||
|
||||
if (!showHud.Value && !hasShownNotificationOnce)
|
||||
if (!configShowHud.Value && !hasShownNotificationOnce)
|
||||
{
|
||||
hasShownNotificationOnce = true;
|
||||
|
||||
@ -141,12 +149,39 @@ namespace osu.Game.Screens.Play
|
||||
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
|
||||
});
|
||||
}
|
||||
|
||||
// start all elements hidden
|
||||
hideTargets.ForEach(d => d.Hide());
|
||||
}
|
||||
|
||||
public override void Hide() => throw new InvalidOperationException($"{nameof(HUDOverlay)} should not be hidden as it will remove the ability of a user to quit. Use {nameof(ShowHud)} instead.");
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, fade_duration, fade_easing)));
|
||||
|
||||
ShowHealthbar.BindValueChanged(healthBar =>
|
||||
{
|
||||
if (healthBar.NewValue)
|
||||
{
|
||||
HealthDisplay.FadeIn(fade_duration, fade_easing);
|
||||
topScoreContainer.MoveToY(30, fade_duration, fade_easing);
|
||||
}
|
||||
else
|
||||
{
|
||||
HealthDisplay.FadeOut(fade_duration, fade_easing);
|
||||
topScoreContainer.MoveToY(0, fade_duration, fade_easing);
|
||||
}
|
||||
}, true);
|
||||
|
||||
configShowHud.BindValueChanged(visible =>
|
||||
{
|
||||
if (!ShowHud.Disabled)
|
||||
ShowHud.Value = visible.NewValue;
|
||||
}, true);
|
||||
|
||||
replayLoaded.BindValueChanged(replayLoadedValueChanged, true);
|
||||
}
|
||||
|
||||
@ -186,7 +221,7 @@ namespace osu.Game.Screens.Play
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Tab:
|
||||
showHud.Value = !showHud.Value;
|
||||
configShowHud.Value = !configShowHud.Value;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -228,7 +263,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
|
||||
{
|
||||
FadeTime = 50,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
@ -255,17 +289,23 @@ namespace osu.Game.Screens.Play
|
||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||
};
|
||||
|
||||
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset?.FirstAvailableHitWindows);
|
||||
|
||||
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
||||
|
||||
protected virtual void BindProcessor(ScoreProcessor processor)
|
||||
protected virtual void BindScoreProcessor(ScoreProcessor processor)
|
||||
{
|
||||
ScoreCounter?.Current.BindTo(processor.TotalScore);
|
||||
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
||||
ComboCounter?.Current.BindTo(processor.Combo);
|
||||
HealthDisplay?.Current.BindTo(processor.Health);
|
||||
|
||||
if (HealthDisplay is StandardHealthDisplay shd)
|
||||
processor.NewJudgement += shd.Flash;
|
||||
}
|
||||
|
||||
protected virtual void BindHealthProcessor(HealthProcessor processor)
|
||||
{
|
||||
HealthDisplay?.Current.BindTo(processor.Health);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,12 +17,11 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
if (action != GlobalAction.QuickExit) return false;
|
||||
if (action != GlobalAction.QuickExit) return;
|
||||
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,12 +17,11 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
if (action != GlobalAction.QuickRetry) return false;
|
||||
if (action != GlobalAction.QuickRetry) return;
|
||||
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -22,9 +20,6 @@ namespace osu.Game.Screens.Play
|
||||
private Container textLayer;
|
||||
private SpriteText countSpriteText;
|
||||
|
||||
private readonly List<KeyCounterState> states = new List<KeyCounterState>();
|
||||
private KeyCounterState currentState;
|
||||
|
||||
public bool IsCounting { get; set; } = true;
|
||||
private int countPresses;
|
||||
|
||||
@ -52,20 +47,30 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
isLit = value;
|
||||
updateGlowSprite(value);
|
||||
|
||||
if (value && IsCounting)
|
||||
{
|
||||
CountPresses++;
|
||||
saveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Increment()
|
||||
{
|
||||
if (!IsCounting)
|
||||
return;
|
||||
|
||||
CountPresses++;
|
||||
}
|
||||
|
||||
public void Decrement()
|
||||
{
|
||||
if (!IsCounting)
|
||||
return;
|
||||
|
||||
CountPresses--;
|
||||
}
|
||||
|
||||
//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
|
||||
public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
|
||||
public Color4 KeyUpTextColor { get; set; } = Color4.White;
|
||||
public int FadeTime { get; set; }
|
||||
public double FadeTime { get; set; }
|
||||
|
||||
protected KeyCounter(string name)
|
||||
{
|
||||
@ -73,11 +78,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(TextureStore textures, GameplayClock clock)
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
buttonSprite = new Sprite
|
||||
@ -132,42 +134,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (show)
|
||||
{
|
||||
glowSprite.FadeIn(FadeTime);
|
||||
textLayer.FadeColour(KeyDownTextColor, FadeTime);
|
||||
double remainingFadeTime = FadeTime * (1 - glowSprite.Alpha);
|
||||
glowSprite.FadeIn(remainingFadeTime, Easing.OutQuint);
|
||||
textLayer.FadeColour(KeyDownTextColor, remainingFadeTime, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
glowSprite.FadeOut(FadeTime);
|
||||
textLayer.FadeColour(KeyUpTextColor, FadeTime);
|
||||
double remainingFadeTime = 8 * FadeTime * glowSprite.Alpha;
|
||||
glowSprite.FadeOut(remainingFadeTime, Easing.OutQuint);
|
||||
textLayer.FadeColour(KeyUpTextColor, remainingFadeTime, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
{
|
||||
CountPresses = 0;
|
||||
states.Clear();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentState?.Time > Clock.CurrentTime)
|
||||
restoreStateTo(Clock.CurrentTime);
|
||||
}
|
||||
|
||||
private void saveState()
|
||||
{
|
||||
if (currentState == null || currentState.Time < Clock.CurrentTime)
|
||||
states.Add(currentState = new KeyCounterState(Clock.CurrentTime, CountPresses));
|
||||
}
|
||||
|
||||
private void restoreStateTo(double time)
|
||||
{
|
||||
states.RemoveAll(state => state.Time > time);
|
||||
|
||||
currentState = states.LastOrDefault();
|
||||
CountPresses = currentState?.Count ?? 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Input.Bindings;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterAction<T> : KeyCounter, IKeyBindingHandler<T>
|
||||
public class KeyCounterAction<T> : KeyCounter
|
||||
where T : struct
|
||||
{
|
||||
public T Action { get; }
|
||||
@ -16,16 +16,25 @@ namespace osu.Game.Screens.Play
|
||||
Action = action;
|
||||
}
|
||||
|
||||
public bool OnPressed(T action)
|
||||
public bool OnPressed(T action, bool forwards)
|
||||
{
|
||||
if (action.Equals(Action)) IsLit = true;
|
||||
if (!EqualityComparer<T>.Default.Equals(action, Action))
|
||||
return false;
|
||||
|
||||
IsLit = true;
|
||||
if (forwards)
|
||||
Increment();
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(T action)
|
||||
public void OnReleased(T action, bool forwards)
|
||||
{
|
||||
if (action.Equals(Action)) IsLit = false;
|
||||
return false;
|
||||
if (!EqualityComparer<T>.Default.Equals(action, Action))
|
||||
return;
|
||||
|
||||
IsLit = false;
|
||||
if (!forwards)
|
||||
Decrement();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Screens.Play
|
||||
public class KeyCounterDisplay : FillFlowContainer<KeyCounter>
|
||||
{
|
||||
private const int duration = 100;
|
||||
private const double key_fade_time = 80;
|
||||
|
||||
public readonly Bindable<bool> Visible = new Bindable<bool>(true);
|
||||
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
|
||||
@ -33,21 +34,20 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
base.Add(key);
|
||||
key.IsCounting = IsCounting;
|
||||
key.FadeTime = FadeTime;
|
||||
key.FadeTime = key_fade_time;
|
||||
key.KeyDownTextColor = KeyDownTextColor;
|
||||
key.KeyUpTextColor = KeyUpTextColor;
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
{
|
||||
foreach (var counter in Children)
|
||||
counter.ResetCount();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.KeyOverlay, configVisibility);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Visible.BindValueChanged(_ => updateVisibility());
|
||||
configVisibility.BindValueChanged(_ => updateVisibility(), true);
|
||||
@ -68,22 +68,6 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private int fadeTime;
|
||||
|
||||
public int FadeTime
|
||||
{
|
||||
get => fadeTime;
|
||||
set
|
||||
{
|
||||
if (value != fadeTime)
|
||||
{
|
||||
fadeTime = value;
|
||||
foreach (var child in Children)
|
||||
child.FadeTime = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 keyDownTextColor = Color4.DarkGray;
|
||||
|
||||
public Color4 KeyDownTextColor
|
||||
@ -123,11 +107,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private Receptor receptor;
|
||||
|
||||
public Receptor GetReceptor()
|
||||
{
|
||||
return receptor ?? (receptor = new Receptor(this));
|
||||
}
|
||||
|
||||
public void SetReceptor(Receptor receptor)
|
||||
{
|
||||
if (this.receptor != null)
|
||||
|
@ -18,14 +18,19 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Key == Key) IsLit = true;
|
||||
if (e.Key == Key)
|
||||
{
|
||||
IsLit = true;
|
||||
Increment();
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(KeyUpEvent e)
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
if (e.Key == Key) IsLit = false;
|
||||
return base.OnKeyUp(e);
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,14 +36,19 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == Button) IsLit = true;
|
||||
if (e.Button == Button)
|
||||
{
|
||||
IsLit = true;
|
||||
Increment();
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (e.Button == Button) IsLit = false;
|
||||
return base.OnMouseUp(e);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,11 +26,11 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
[Cached]
|
||||
public class Player : ScreenWithBeatmapBackground
|
||||
{
|
||||
public override bool AllowBackButton => false; // handled by HoldForMenuButton
|
||||
@ -61,13 +61,20 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
private RulesetInfo ruleset;
|
||||
private RulesetInfo rulesetInfo;
|
||||
|
||||
private Ruleset ruleset;
|
||||
|
||||
private IAPIProvider api;
|
||||
|
||||
private SampleChannel sampleRestart;
|
||||
|
||||
public BreakOverlay BreakOverlay;
|
||||
|
||||
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||
|
||||
protected HealthProcessor HealthProcessor { get; private set; }
|
||||
|
||||
protected DrawableRuleset DrawableRuleset { get; private set; }
|
||||
|
||||
protected HUDOverlay HUDOverlay { get; private set; }
|
||||
@ -76,10 +83,19 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected GameplayClockContainer GameplayClockContainer { get; private set; }
|
||||
|
||||
public DimmableStoryboard DimmableStoryboard { get; private set; }
|
||||
public DimmableVideo DimmableVideo { get; private set; }
|
||||
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
/// <summary>
|
||||
/// Whether failing should be allowed.
|
||||
/// By default, this checks whether all selected mods allow failing.
|
||||
/// </summary>
|
||||
protected virtual bool AllowFail => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.AllowFail);
|
||||
|
||||
private readonly bool allowPause;
|
||||
private readonly bool showResults;
|
||||
|
||||
@ -101,48 +117,101 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
|
||||
|
||||
WorkingBeatmap working = loadBeatmap();
|
||||
if (Beatmap.Value is DummyWorkingBeatmap)
|
||||
return;
|
||||
|
||||
if (working == null)
|
||||
IBeatmap playableBeatmap = loadPlayableBeatmap();
|
||||
|
||||
if (playableBeatmap == null)
|
||||
return;
|
||||
|
||||
sampleRestart = audio.Samples.Get(@"Gameplay/restart");
|
||||
|
||||
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
|
||||
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
|
||||
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
|
||||
|
||||
ScoreProcessor = ruleset.CreateScoreProcessor();
|
||||
ScoreProcessor.ApplyBeatmap(playableBeatmap);
|
||||
ScoreProcessor.Mods.BindTo(Mods);
|
||||
|
||||
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
||||
HealthProcessor.ApplyBeatmap(playableBeatmap);
|
||||
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
|
||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
|
||||
|
||||
GameplayClockContainer.Children = new[]
|
||||
addUnderlayComponents(GameplayClockContainer);
|
||||
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
|
||||
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
|
||||
|
||||
// bind clock into components that require it
|
||||
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
|
||||
|
||||
DrawableRuleset.OnNewResult += r =>
|
||||
{
|
||||
HealthProcessor.ApplyResult(r);
|
||||
ScoreProcessor.ApplyResult(r);
|
||||
};
|
||||
|
||||
DrawableRuleset.OnRevertResult += r =>
|
||||
{
|
||||
HealthProcessor.RevertResult(r);
|
||||
ScoreProcessor.RevertResult(r);
|
||||
};
|
||||
|
||||
// Bind the judgement processors to ourselves
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
HealthProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
|
||||
mod.ApplyToHealthProcessor(HealthProcessor);
|
||||
|
||||
BreakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState();
|
||||
}
|
||||
|
||||
private void addUnderlayComponents(Container target)
|
||||
{
|
||||
target.Add(DimmableVideo = new DimmableVideo(Beatmap.Value.Video) { RelativeSizeAxes = Axes.Both });
|
||||
target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
private void addGameplayComponents(Container target, WorkingBeatmap working)
|
||||
{
|
||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin);
|
||||
|
||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||
// full access to all skin sources.
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
target.Add(new ScalingContainer(ScalingMode.Gameplay)
|
||||
.WithChild(beatmapSkinProvider
|
||||
.WithChild(target = rulesetSkinProvider)));
|
||||
|
||||
target.AddRange(new Drawable[]
|
||||
{
|
||||
DrawableRuleset,
|
||||
new ComboEffects(ScoreProcessor)
|
||||
});
|
||||
}
|
||||
|
||||
private void addOverlayComponents(Container target, WorkingBeatmap working)
|
||||
{
|
||||
target.AddRange(new[]
|
||||
{
|
||||
StoryboardContainer = CreateStoryboardContainer(),
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
DrawableRuleset,
|
||||
new ComboEffects(ScoreProcessor)
|
||||
}
|
||||
}
|
||||
},
|
||||
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Breaks = working.Beatmap.Breaks
|
||||
},
|
||||
// display the cursor above some HUD elements.
|
||||
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
|
||||
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, HealthProcessor, DrawableRuleset, Mods.Value)
|
||||
{
|
||||
HoldToQuit =
|
||||
{
|
||||
@ -157,7 +226,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
new SkipOverlay(DrawableRuleset.GameplayStartTime)
|
||||
{
|
||||
RequestSeek = GameplayClockContainer.Seek
|
||||
RequestSkip = GameplayClockContainer.Skip
|
||||
},
|
||||
FailOverlay = new FailOverlay
|
||||
{
|
||||
@ -192,54 +261,52 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
},
|
||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
||||
};
|
||||
});
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
|
||||
DrawableRuleset.Overlays.Add(BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Breaks = working.Beatmap.Breaks
|
||||
});
|
||||
|
||||
// bind clock into components that require it
|
||||
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
|
||||
DrawableRuleset.Overlays.Add(ScoreProcessor);
|
||||
DrawableRuleset.Overlays.Add(HealthProcessor);
|
||||
|
||||
// load storyboard as part of player's load if we can
|
||||
initializeStoryboard(false);
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
ScoreProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
HealthProcessor.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
}
|
||||
|
||||
private WorkingBeatmap loadBeatmap()
|
||||
private void updatePauseOnFocusLostState() =>
|
||||
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
||||
&& !DrawableRuleset.HasReplayLoaded.Value
|
||||
&& !BreakOverlay.IsBreakTime.Value;
|
||||
|
||||
private IBeatmap loadPlayableBeatmap()
|
||||
{
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
if (working is DummyWorkingBeatmap)
|
||||
return null;
|
||||
IBeatmap playable;
|
||||
|
||||
try
|
||||
{
|
||||
var beatmap = working.Beatmap;
|
||||
|
||||
if (beatmap == null)
|
||||
if (Beatmap.Value.Beatmap == null)
|
||||
throw new InvalidOperationException("Beatmap was not loaded");
|
||||
|
||||
ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
rulesetInfo = Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
|
||||
ruleset = rulesetInfo.CreateInstance();
|
||||
|
||||
try
|
||||
{
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
|
||||
playable = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Mods.Value);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
|
||||
// let's try again forcing the beatmap's ruleset.
|
||||
ruleset = beatmap.BeatmapInfo.Ruleset;
|
||||
rulesetInstance = ruleset.CreateInstance();
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
|
||||
// A playable beatmap may not be creatable with the user's preferred ruleset, so try using the beatmap's default ruleset
|
||||
rulesetInfo = Beatmap.Value.BeatmapInfo.Ruleset;
|
||||
ruleset = rulesetInfo.CreateInstance();
|
||||
|
||||
playable = Beatmap.Value.GetPlayableBeatmap(rulesetInfo, Mods.Value);
|
||||
}
|
||||
|
||||
if (!DrawableRuleset.Objects.Any())
|
||||
if (playable.HitObjects.Count == 0)
|
||||
{
|
||||
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
|
||||
return null;
|
||||
@ -252,13 +319,13 @@ namespace osu.Game.Screens.Play
|
||||
return null;
|
||||
}
|
||||
|
||||
return working;
|
||||
return playable;
|
||||
}
|
||||
|
||||
private void performImmediateExit()
|
||||
{
|
||||
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
|
||||
onCompletionEvent = null;
|
||||
completionProgressDelegate?.Cancel();
|
||||
|
||||
ValidForResume = false;
|
||||
|
||||
@ -269,29 +336,39 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
this.Exit();
|
||||
if (ValidForResume && HasFailed && !FailOverlay.IsPresent)
|
||||
{
|
||||
failAnimation.FinishTransforms(true);
|
||||
return;
|
||||
}
|
||||
|
||||
if (canPause)
|
||||
Pause();
|
||||
else
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
|
||||
/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
sampleRestart?.Play();
|
||||
|
||||
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
|
||||
onCompletionEvent = null;
|
||||
|
||||
ValidForResume = false;
|
||||
RestartRequested?.Invoke();
|
||||
this.Exit();
|
||||
|
||||
if (this.IsCurrentScreen())
|
||||
performImmediateExit();
|
||||
else
|
||||
this.MakeCurrent();
|
||||
}
|
||||
|
||||
private ScheduledDelegate onCompletionEvent;
|
||||
private ScheduledDelegate completionProgressDelegate;
|
||||
|
||||
private void onCompletion()
|
||||
{
|
||||
// Only show the completion screen if the player hasn't failed
|
||||
if (ScoreProcessor.HasFailed || onCompletionEvent != null)
|
||||
if (HealthProcessor.HasFailed || completionProgressDelegate != null)
|
||||
return;
|
||||
|
||||
ValidForResume = false;
|
||||
@ -299,20 +376,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!showResults) return;
|
||||
|
||||
using (BeginDelayedSequence(1000))
|
||||
{
|
||||
onCompletionEvent = Schedule(delegate
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
var score = CreateScore();
|
||||
if (DrawableRuleset.ReplayScore == null)
|
||||
scoreManager.Import(score).Wait();
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
|
||||
onCompletionEvent = null;
|
||||
});
|
||||
}
|
||||
scheduleGotoRanking();
|
||||
}
|
||||
|
||||
protected virtual ScoreInfo CreateScore()
|
||||
@ -320,7 +384,7 @@ namespace osu.Game.Screens.Play
|
||||
var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
|
||||
{
|
||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||
Ruleset = ruleset,
|
||||
Ruleset = rulesetInfo,
|
||||
Mods = Mods.Value.ToArray(),
|
||||
User = api.LocalUser.Value,
|
||||
};
|
||||
@ -334,41 +398,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
|
||||
|
||||
#region Storyboard
|
||||
|
||||
private DrawableStoryboard storyboard;
|
||||
protected UserDimContainer StoryboardContainer { get; private set; }
|
||||
|
||||
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 1,
|
||||
EnableUserDim = { Value = true }
|
||||
};
|
||||
|
||||
private Bindable<bool> showStoryboard;
|
||||
|
||||
private void initializeStoryboard(bool asyncLoad)
|
||||
{
|
||||
if (StoryboardContainer == null || storyboard != null)
|
||||
return;
|
||||
|
||||
if (!showStoryboard.Value)
|
||||
return;
|
||||
|
||||
var beatmap = Beatmap.Value;
|
||||
|
||||
storyboard = beatmap.Storyboard.CreateDrawable();
|
||||
storyboard.Masking = true;
|
||||
|
||||
if (asyncLoad)
|
||||
LoadComponentAsync(storyboard, StoryboardContainer.Add);
|
||||
else
|
||||
StoryboardContainer.Add(storyboard);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Fail Logic
|
||||
|
||||
protected FailOverlay FailOverlay { get; private set; }
|
||||
@ -377,7 +406,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private bool onFail()
|
||||
{
|
||||
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||
if (!AllowFail)
|
||||
return false;
|
||||
|
||||
HasFailed = true;
|
||||
@ -389,6 +418,10 @@ namespace osu.Game.Screens.Play
|
||||
PauseOverlay.Hide();
|
||||
|
||||
failAnimation.Start();
|
||||
|
||||
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
|
||||
Restart();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -441,7 +474,12 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!canPause) return;
|
||||
|
||||
IsResuming = false;
|
||||
if (IsResuming)
|
||||
{
|
||||
DrawableRuleset.CancelResume();
|
||||
IsResuming = false;
|
||||
}
|
||||
|
||||
GameplayClockContainer.Stop();
|
||||
PauseOverlay.Show();
|
||||
lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
@ -455,8 +493,7 @@ namespace osu.Game.Screens.Play
|
||||
PauseOverlay.Hide();
|
||||
|
||||
// breaks and time-based conditions may allow instant resume.
|
||||
double time = GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
if (Beatmap.Value.Beatmap.Breaks.Any(b => b.Contains(time)) || time < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
|
||||
if (BreakOverlay.IsBreakTime.Value)
|
||||
completeResume();
|
||||
else
|
||||
DrawableRuleset.RequestResume(completeResume);
|
||||
@ -486,19 +523,25 @@ namespace osu.Game.Screens.Play
|
||||
.Delay(250)
|
||||
.FadeIn(250);
|
||||
|
||||
showStoryboard.ValueChanged += _ => initializeStoryboard(true);
|
||||
|
||||
Background.EnableUserDim.Value = true;
|
||||
Background.BlurAmount.Value = 0;
|
||||
|
||||
// bind component bindables.
|
||||
Background.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
DimmableStoryboard.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
DimmableVideo.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
|
||||
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
|
||||
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
|
||||
|
||||
GameplayClockContainer.Restart();
|
||||
GameplayClockContainer.FadeInFromZero(750, Easing.OutQuint);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToPlayer>())
|
||||
mod.ApplyToPlayer(this);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToHUD>())
|
||||
mod.ApplyToHUD(HUDOverlay);
|
||||
}
|
||||
@ -511,31 +554,30 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
if (onCompletionEvent != null)
|
||||
if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed)
|
||||
{
|
||||
// Proceed to result screen if beatmap already finished playing
|
||||
onCompletionEvent.RunTask();
|
||||
// proceed to result screen if beatmap already finished playing
|
||||
scheduleGotoRanking();
|
||||
return true;
|
||||
}
|
||||
|
||||
// ValidForResume is false when restarting
|
||||
if (ValidForResume)
|
||||
{
|
||||
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
|
||||
// still want to block if we are within the cooldown period and not already paused.
|
||||
return true;
|
||||
}
|
||||
|
||||
if (canPause)
|
||||
{
|
||||
Pause();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
|
||||
// still want to block if we are within the cooldown period and not already paused.
|
||||
return true;
|
||||
|
||||
if (HasFailed && ValidForResume && !FailOverlay.IsPresent)
|
||||
// ValidForResume is false when restarting
|
||||
{
|
||||
failAnimation.FinishTransforms(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
GameplayClockContainer.ResetLocalAdjustments();
|
||||
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
|
||||
// as we are no longer the current screen, we cannot guarantee the track is still usable.
|
||||
GameplayClockContainer?.StopUsingBeatmapClock();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
@ -550,6 +592,19 @@ namespace osu.Game.Screens.Play
|
||||
storyboardReplacesBackground.Value = false;
|
||||
}
|
||||
|
||||
private void scheduleGotoRanking()
|
||||
{
|
||||
completionProgressDelegate?.Cancel();
|
||||
completionProgressDelegate = Schedule(delegate
|
||||
{
|
||||
var score = CreateScore();
|
||||
if (DrawableRuleset.ReplayScore == null)
|
||||
scoreManager.Import(score).Wait();
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,8 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -14,11 +16,14 @@ using osu.Framework.Localisation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -39,7 +44,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private LogoTrackingContainer content;
|
||||
|
||||
private BeatmapMetadataDisplay info;
|
||||
protected BeatmapMetadataDisplay MetadataInfo;
|
||||
|
||||
private bool hideOverlays;
|
||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||
@ -50,12 +55,24 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool PlayResumeSound => false;
|
||||
|
||||
private Task loadTask;
|
||||
protected Task LoadTask { get; private set; }
|
||||
|
||||
protected Task DisposalTask { get; private set; }
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private IdleTracker idleTracker;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notificationOverlay { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private VolumeOverlay volumeOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
private Bindable<bool> muteWarningShownOnce;
|
||||
|
||||
public PlayerLoader(Func<Player> createPlayer)
|
||||
{
|
||||
this.createPlayer = createPlayer;
|
||||
@ -68,8 +85,10 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(SessionStatics sessionStatics)
|
||||
{
|
||||
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
|
||||
|
||||
InternalChild = (content = new LogoTrackingContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -77,7 +96,7 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}).WithChildren(new Drawable[]
|
||||
{
|
||||
info = new BeatmapMetadataDisplay(Beatmap.Value, Mods.Value, content.LogoFacade)
|
||||
MetadataInfo = new BeatmapMetadataDisplay(Beatmap.Value, Mods, content.LogoFacade)
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
@ -99,11 +118,39 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
idleTracker = new IdleTracker(750)
|
||||
});
|
||||
|
||||
loadNewPlayer();
|
||||
}
|
||||
|
||||
private void playerLoaded(Player player) => info.Loading = false;
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
loadNewPlayer();
|
||||
|
||||
content.ScaleTo(0.7f);
|
||||
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
|
||||
|
||||
contentIn();
|
||||
|
||||
MetadataInfo.Delay(750).FadeIn(500);
|
||||
this.Delay(1800).Schedule(pushWhenLoaded);
|
||||
|
||||
if (!muteWarningShownOnce.Value)
|
||||
{
|
||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||
{
|
||||
notificationOverlay?.Post(new MutedNotification());
|
||||
muteWarningShownOnce.Value = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
@ -111,7 +158,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
contentIn();
|
||||
|
||||
info.Loading = true;
|
||||
MetadataInfo.Loading = true;
|
||||
|
||||
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
|
||||
loadNewPlayer();
|
||||
@ -127,7 +174,7 @@ namespace osu.Game.Screens.Play
|
||||
player.RestartCount = restartCount;
|
||||
player.RestartRequested = restartRequested;
|
||||
|
||||
loadTask = LoadComponentAsync(player, playerLoaded);
|
||||
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
@ -145,19 +192,6 @@ namespace osu.Game.Screens.Play
|
||||
content.FadeOut(250);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
content.ScaleTo(0.7f);
|
||||
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
|
||||
|
||||
contentIn();
|
||||
|
||||
info.Delay(750).FadeIn(500);
|
||||
this.Delay(1800).Schedule(pushWhenLoaded);
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
@ -185,12 +219,6 @@ namespace osu.Game.Screens.Play
|
||||
content.StopTracking();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
inputManager = GetContainingInputManager();
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private ScheduledDelegate pushDebounce;
|
||||
protected VisualSettings VisualSettings;
|
||||
|
||||
@ -224,7 +252,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
loadTask = null;
|
||||
LoadTask = null;
|
||||
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
@ -275,7 +303,7 @@ namespace osu.Game.Screens.Play
|
||||
if (isDisposing)
|
||||
{
|
||||
// if the player never got pushed, we should explicitly dispose it.
|
||||
loadTask?.ContinueWith(_ => player.Dispose());
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||
}
|
||||
}
|
||||
|
||||
@ -322,7 +350,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private class BeatmapMetadataDisplay : Container
|
||||
protected class BeatmapMetadataDisplay : Container
|
||||
{
|
||||
private class MetadataLine : Container
|
||||
{
|
||||
@ -351,11 +379,13 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
||||
private readonly Drawable facade;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
|
||||
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
||||
|
||||
public bool Loading
|
||||
{
|
||||
set
|
||||
@ -373,11 +403,13 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, Drawable facade)
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.mods = mods;
|
||||
this.facade = facade;
|
||||
|
||||
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
||||
this.mods.BindTo(mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -464,7 +496,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = { Value = mods }
|
||||
Current = mods
|
||||
}
|
||||
},
|
||||
}
|
||||
@ -473,5 +505,33 @@ namespace osu.Game.Screens.Play
|
||||
Loading = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class MutedNotification : SimpleNotification
|
||||
{
|
||||
public MutedNotification()
|
||||
{
|
||||
Text = "Your music volume is set to 0%! Click here to restore it.";
|
||||
}
|
||||
|
||||
public override bool IsImportant => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.VolumeMute;
|
||||
IconBackgound.Colour = colours.RedDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
notificationOverlay.Hide();
|
||||
|
||||
volumeOverlay.IsMuted.Value = false;
|
||||
audioManager.Volume.SetDefault();
|
||||
audioManager.VolumeTrack.SetDefault();
|
||||
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Overlays.Settings;
|
||||
namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
public class PlayerSliderBar<T> : SettingsSlider<T>
|
||||
where T : struct, IEquatable<T>, IComparable, IConvertible
|
||||
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
|
||||
{
|
||||
public OsuSliderBar<T> Bar => (OsuSliderBar<T>)Control;
|
||||
|
||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
private readonly PlayerSliderBar<double> dimSliderBar;
|
||||
private readonly PlayerSliderBar<double> blurSliderBar;
|
||||
private readonly PlayerCheckbox showStoryboardToggle;
|
||||
private readonly PlayerCheckbox showVideoToggle;
|
||||
private readonly PlayerCheckbox beatmapSkinsToggle;
|
||||
private readonly PlayerCheckbox beatmapHitsoundsToggle;
|
||||
|
||||
@ -37,6 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
Text = "Toggles:"
|
||||
},
|
||||
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
|
||||
showVideoToggle = new PlayerCheckbox { LabelText = "Video" },
|
||||
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
|
||||
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
|
||||
};
|
||||
@ -48,6 +50,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
showVideoToggle.Current = config.GetBindable<bool>(OsuSetting.ShowVideoBackground);
|
||||
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
}
|
||||
|
@ -1,99 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
|
||||
{
|
||||
private DownloadButton button;
|
||||
private ShakeContainer shakeContainer;
|
||||
|
||||
private ReplayAvailability replayAvailability
|
||||
{
|
||||
get
|
||||
{
|
||||
if (State.Value == DownloadState.LocallyAvailable)
|
||||
return ReplayAvailability.Local;
|
||||
|
||||
if (Model.Value is APILegacyScoreInfo apiScore && apiScore.Replay)
|
||||
return ReplayAvailability.Online;
|
||||
|
||||
return ReplayAvailability.NotAvailable;
|
||||
}
|
||||
}
|
||||
|
||||
public ReplayDownloadButton(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game, ScoreManager scores)
|
||||
{
|
||||
InternalChild = shakeContainer = new ShakeContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = button = new DownloadButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
|
||||
button.Action = () =>
|
||||
{
|
||||
switch (State.Value)
|
||||
{
|
||||
case DownloadState.LocallyAvailable:
|
||||
game?.PresentScore(Model.Value);
|
||||
break;
|
||||
|
||||
case DownloadState.NotDownloaded:
|
||||
scores.Download(Model.Value);
|
||||
break;
|
||||
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Downloading:
|
||||
shakeContainer.Shake();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
State.BindValueChanged(state =>
|
||||
{
|
||||
button.State.Value = state.NewValue;
|
||||
|
||||
switch (replayAvailability)
|
||||
{
|
||||
case ReplayAvailability.Local:
|
||||
button.TooltipText = @"Watch replay";
|
||||
break;
|
||||
|
||||
case ReplayAvailability.Online:
|
||||
button.TooltipText = @"Download replay";
|
||||
break;
|
||||
|
||||
default:
|
||||
button.TooltipText = @"Replay unavailable";
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
|
||||
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
|
||||
}
|
||||
|
||||
private enum ReplayAvailability
|
||||
{
|
||||
Local,
|
||||
Online,
|
||||
NotAvailable,
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,9 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
private readonly Score score;
|
||||
|
||||
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
|
||||
protected override bool AllowFail => false;
|
||||
|
||||
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
|
||||
: base(allowPause, showResults)
|
||||
{
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -15,20 +15,18 @@ namespace osu.Game.Screens.Play
|
||||
: base(() => new ReplayPlayer(score))
|
||||
{
|
||||
if (score.Replay == null)
|
||||
throw new ArgumentNullException(nameof(score.Replay), $"{nameof(score)} must have a non-null {nameof(score.Replay)}.");
|
||||
throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score));
|
||||
|
||||
scoreInfo = score.ScoreInfo;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
var dependencies = base.CreateChildDependencies(parent);
|
||||
|
||||
// these will be reverted thanks to PlayerLoader's lease.
|
||||
Mods.Value = scoreInfo.Mods;
|
||||
Ruleset.Value = scoreInfo.Ruleset;
|
||||
|
||||
return dependencies;
|
||||
base.OnEntering(last);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// An overlay which can be used to require further user actions before gameplay is resumed.
|
||||
/// </summary>
|
||||
public abstract class ResumeOverlay : OverlayContainer
|
||||
public abstract class ResumeOverlay : VisibilityContainer
|
||||
{
|
||||
public CursorContainer GameplayCursor { get; set; }
|
||||
|
||||
@ -29,8 +29,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected const float TRANSITION_TIME = 500;
|
||||
|
||||
protected override bool BlockPositionalInput => false;
|
||||
|
||||
protected abstract string Message { get; }
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
@ -9,6 +9,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
|
||||
|
||||
protected new BackgroundScreenBeatmap Background => (BackgroundScreenBeatmap)base.Background;
|
||||
public new BackgroundScreenBeatmap Background => (BackgroundScreenBeatmap)base.Background;
|
||||
}
|
||||
}
|
||||
|
@ -19,15 +19,16 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SkipOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
|
||||
public class SkipOverlay : VisibilityContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly double startTime;
|
||||
|
||||
public Action<double> RequestSeek;
|
||||
public Action RequestSkip;
|
||||
|
||||
private Button button;
|
||||
private Box remainingTimeBox;
|
||||
@ -35,8 +36,10 @@ namespace osu.Game.Screens.Play
|
||||
private FadeContainer fadeContainer;
|
||||
private double displayTime;
|
||||
|
||||
[Resolved]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
protected override bool BlockPositionalInput => false;
|
||||
|
||||
/// <summary>
|
||||
/// Displays a skip overlay, giving the user the ability to skip forward.
|
||||
@ -46,8 +49,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
this.startTime = startTime;
|
||||
|
||||
Show();
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
@ -58,13 +59,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, GameplayClock clock)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
var baseClock = Clock;
|
||||
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
fadeContainer = new FadeContainer
|
||||
@ -74,7 +70,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
button = new Button
|
||||
{
|
||||
Clock = baseClock,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
@ -91,46 +86,42 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Duration before gameplay start time required before skip button displays.
|
||||
/// </summary>
|
||||
private const double skip_buffer = 1000;
|
||||
|
||||
private const double fade_time = 300;
|
||||
|
||||
private double beginFadeTime => startTime - fade_time;
|
||||
private double fadeOutBeginTime => startTime - GameplayClockContainer.MINIMUM_SKIP_TIME;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// skip is not required if there is no extra "empty" time to skip.
|
||||
if (Clock.CurrentTime > beginFadeTime - skip_buffer)
|
||||
// we may need to remove this if rewinding before the initial player load position becomes a thing.
|
||||
if (fadeOutBeginTime < gameplayClock.CurrentTime)
|
||||
{
|
||||
Alpha = 0;
|
||||
Expire();
|
||||
return;
|
||||
}
|
||||
|
||||
this.FadeInFromZero(fade_time);
|
||||
using (BeginAbsoluteSequence(beginFadeTime))
|
||||
this.FadeOut(fade_time);
|
||||
button.Action = () => RequestSkip?.Invoke();
|
||||
displayTime = gameplayClock.CurrentTime;
|
||||
|
||||
button.Action = () => RequestSeek?.Invoke(beginFadeTime);
|
||||
|
||||
displayTime = Time.Current;
|
||||
|
||||
Expire();
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn();
|
||||
protected override void PopIn() => this.FadeIn(fade_time);
|
||||
|
||||
protected override void PopOut() => this.FadeOut();
|
||||
protected override void PopOut() => this.FadeOut(fade_time);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, Easing.OutQuint);
|
||||
|
||||
var progress = Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
|
||||
|
||||
remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
|
||||
|
||||
button.Enabled.Value = progress > 0;
|
||||
State.Value = progress > 0 ? Visibility.Visible : Visibility.Hidden;
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
@ -152,7 +143,9 @@ namespace osu.Game.Screens.Play
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
}
|
||||
|
||||
private class FadeContainer : Container, IStateful<Visibility>
|
||||
{
|
||||
@ -161,6 +154,8 @@ namespace osu.Game.Screens.Play
|
||||
private Visibility state;
|
||||
private ScheduledDelegate scheduledHide;
|
||||
|
||||
public override bool IsPresent => true;
|
||||
|
||||
public Visibility State
|
||||
{
|
||||
get => state;
|
||||
@ -180,8 +175,11 @@ namespace osu.Game.Screens.Play
|
||||
this.FadeIn(500, Easing.OutExpo);
|
||||
|
||||
if (!IsHovered && !IsDragged)
|
||||
{
|
||||
using (BeginDelayedSequence(1000))
|
||||
scheduledHide = Schedule(Hide);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case Visibility.Hidden:
|
||||
@ -201,14 +199,14 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Show();
|
||||
scheduledHide?.Cancel();
|
||||
return base.OnMouseDown(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Show();
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
@ -314,10 +312,10 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
aspect.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(e);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
@ -330,13 +328,7 @@ namespace osu.Game.Screens.Play
|
||||
box.FlashColour(Color4.White, 500, Easing.OutQuint);
|
||||
aspect.ScaleTo(1.2f, 2000, Easing.OutQuint);
|
||||
|
||||
bool result = base.OnClick(e);
|
||||
|
||||
// for now, let's disable the skip button after the first press.
|
||||
// this will likely need to be contextual in the future (bound from external components).
|
||||
Enabled.Value = false;
|
||||
|
||||
return result;
|
||||
return base.OnClick(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -40,6 +39,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public readonly Bindable<bool> ShowGraph = new Bindable<bool>();
|
||||
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
private double lastHitTime => objects.Last().GetEndTime() + 1;
|
||||
|
||||
public override bool HandleNonPositionalInput => AllowSeeking.Value;
|
||||
public override bool HandlePositionalInput => AllowSeeking.Value;
|
||||
|
||||
@ -101,8 +103,7 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, GameplayClock clock, OsuConfigManager config)
|
||||
{
|
||||
if (clock != null)
|
||||
gameplayClock = clock;
|
||||
base.LoadComplete();
|
||||
|
||||
config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph);
|
||||
|
||||
|
@ -8,7 +8,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -116,12 +117,18 @@ namespace osu.Game.Screens.Play
|
||||
base.Update();
|
||||
|
||||
handleBase.Height = Height - handleContainer.Height;
|
||||
float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * UsableWidth, MathHelper.Clamp(Time.Elapsed / 40, 0, 1));
|
||||
float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * UsableWidth, Math.Clamp(Time.Elapsed / 40, 0, 1));
|
||||
|
||||
fill.Width = newX;
|
||||
handleBase.X = newX;
|
||||
}
|
||||
|
||||
protected override void OnUserChange(double value) => OnSeek?.Invoke(value);
|
||||
private ScheduledDelegate scheduledSeek;
|
||||
|
||||
protected override void OnUserChange(double value)
|
||||
{
|
||||
scheduledSeek?.Cancel();
|
||||
scheduledSeek = Schedule(() => OnSeek?.Invoke(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -26,7 +25,7 @@ namespace osu.Game.Screens.Play
|
||||
return;
|
||||
|
||||
var firstHit = objects.First().StartTime;
|
||||
var lastHit = objects.Max(o => (o as IHasEndTime)?.EndTime ?? o.StartTime);
|
||||
var lastHit = objects.Max(o => o.GetEndTime());
|
||||
|
||||
if (lastHit == 0)
|
||||
lastHit = objects.Last().StartTime;
|
||||
@ -35,7 +34,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
foreach (var h in objects)
|
||||
{
|
||||
var endTime = (h as IHasEndTime)?.EndTime ?? h.StartTime;
|
||||
var endTime = h.GetEndTime();
|
||||
|
||||
Debug.Assert(endTime >= h.StartTime);
|
||||
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private float[] calculatedValues = { }; // values but adjusted to fit the amount of columns
|
||||
private float[] calculatedValues = Array.Empty<float>(); // values but adjusted to fit the amount of columns
|
||||
|
||||
private int[] values;
|
||||
|
||||
@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
private Cached layout = new Cached();
|
||||
private readonly Cached layout = new Cached();
|
||||
private ScheduledDelegate scheduledCreate;
|
||||
|
||||
protected override void Update()
|
||||
@ -103,6 +103,7 @@ namespace osu.Game.Screens.Play
|
||||
var newColumns = new BufferedContainer<Column>
|
||||
{
|
||||
CacheDrawnFrameBuffer = true,
|
||||
RedrawOnScale = false,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
@ -255,7 +256,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
Color4 colour = State == ColumnState.Lit ? LitColour : DimmedColour;
|
||||
|
||||
int countFilled = (int)MathHelper.Clamp(filled * drawableRows.Count, 0, drawableRows.Count);
|
||||
int countFilled = (int)Math.Clamp(filled * drawableRows.Count, 0, drawableRows.Count);
|
||||
|
||||
for (int i = 0; i < drawableRows.Count; i++)
|
||||
drawableRows[i].Colour = i < countFilled ? colour : EmptyColour;
|
||||
|
Reference in New Issue
Block a user