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Reduce error count.
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play
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//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
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public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
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public Color4 KeyUpTextColor { get; set; } = Color4.White;
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public int FadeTime { get; set; } = 0;
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public int FadeTime { get; set; }
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protected KeyCounter(string name)
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{
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play
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},
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new OsuSpriteText
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{
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Text = String.Format("{0:n0}", value),
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Text = $"{value:n0}",
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Font = @"Exo2.0-Bold",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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@ -58,7 +58,7 @@ namespace osu.Game.Screens.Play
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private PauseOverlay pauseOverlay;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game, OsuConfigManager config)
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private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config)
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{
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var beatmap = Beatmap.Beatmap;
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