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https://github.com/osukey/osukey.git
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Reduce error count.
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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -60,7 +59,7 @@ namespace osu.Game.Screens.Select
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{
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searchTextBox = new SearchTextBox {
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RelativeSizeAxes = Axes.X,
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OnChange = (TextBox sender, bool newText) =>
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OnChange = (sender, newText) =>
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{
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if (newText)
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FilterChanged?.Invoke();
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@ -95,7 +95,7 @@ namespace osu.Game.Screens.Select
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
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Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 0),
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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@ -341,7 +341,7 @@ namespace osu.Game.Screens.Select
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//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
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changeBackground(beatmap);
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carousel.SelectBeatmap(beatmap?.BeatmapInfo);
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carousel.SelectBeatmap(beatmap.BeatmapInfo);
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}
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/// <summary>
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