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Reduce error count.
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@ -79,12 +79,9 @@ namespace osu.Game.Modes.Osu.Objects
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// We select the amount of points for the approximation by requiring the discrete curvature
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// to be smaller than the provided tolerance. The exact angle required to meet the tolerance
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// is: 2 * Math.Acos(1 - TOLERANCE / r)
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if (2 * r <= tolerance)
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// This special case is required for extremely short sliders where the radius is smaller than
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// the tolerance. This is a pathological rather than a realistic case.
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amountPoints = 2;
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else
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amountPoints = Math.Max(2, (int)Math.Ceiling(thetaRange / (2 * Math.Acos(1 - tolerance / r))));
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// The special case is required for extremely short sliders where the radius is smaller than
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// the tolerance. This is a pathological rather than a realistic case.
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amountPoints = 2 * r <= tolerance ? 2 : Math.Max(2, (int)Math.Ceiling(thetaRange / (2 * Math.Acos(1 - tolerance / r))));
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List<Vector2> output = new List<Vector2>(amountPoints);
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