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https://github.com/osukey/osukey.git
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Merge branch 'master' into fix-multiplayer-client-connection-reliability
This commit is contained in:
@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Online.Multiplayer
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@ -55,6 +57,13 @@ namespace osu.Game.Online.Multiplayer
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/// <param name="beatmapAvailability">The new beatmap availability state of the user.</param>
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Task UserBeatmapAvailabilityChanged(int userId, BeatmapAvailability beatmapAvailability);
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/// <summary>
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/// Signals that a user in this room changed their local mods.
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/// </summary>
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/// <param name="userId">The ID of the user whose mods have changed.</param>
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/// <param name="mods">The user's new local mods.</param>
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Task UserModsChanged(int userId, IEnumerable<APIMod> mods);
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/// <summary>
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/// Signals that a match is to be started. This will *only* be sent to clients which are to begin loading at this point.
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/// </summary>
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Online.Multiplayer
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@ -47,6 +49,12 @@ namespace osu.Game.Online.Multiplayer
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/// <param name="newBeatmapAvailability">The proposed new beatmap availability state.</param>
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Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
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/// <summary>
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/// Change the local user's mods in the currently joined room.
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/// </summary>
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/// <param name="newMods">The proposed new mods, excluding any required by the room itself.</param>
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Task ChangeUserMods(IEnumerable<APIMod> newMods);
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/// <summary>
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/// As the host of a room, start the match.
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/// </summary>
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@ -4,6 +4,7 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR.Client;
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@ -187,6 +188,14 @@ namespace osu.Game.Online.Multiplayer
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return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
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}
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public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
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{
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if (!isConnected.Value)
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return Task.CompletedTask;
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return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
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}
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public override Task StartMatch()
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{
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if (!isConnected.Value)
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@ -242,6 +251,7 @@ namespace osu.Game.Online.Multiplayer
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newConnection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
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newConnection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted);
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newConnection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
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newConnection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
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newConnection.Closed += ex =>
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{
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@ -30,15 +30,24 @@ namespace osu.Game.Online.Multiplayer
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[NotNull]
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[Key(4)]
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public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
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public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
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[NotNull]
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[Key(5)]
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public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
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public bool Equals(MultiplayerRoomSettings other)
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=> BeatmapID == other.BeatmapID
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&& BeatmapChecksum == other.BeatmapChecksum
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&& Mods.SequenceEqual(other.Mods)
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&& RequiredMods.SequenceEqual(other.RequiredMods)
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&& AllowedMods.SequenceEqual(other.AllowedMods)
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&& RulesetID == other.RulesetID
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&& Name.Equals(other.Name, StringComparison.Ordinal);
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public override string ToString() => $"Name:{Name} Beatmap:{BeatmapID} ({BeatmapChecksum}) Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}";
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public override string ToString() => $"Name:{Name}"
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+ $" Beatmap:{BeatmapID} ({BeatmapChecksum})"
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+ $" RequiredMods:{string.Join(',', RequiredMods)}"
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+ $" AllowedMods:{string.Join(',', AllowedMods)}"
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+ $" Ruleset:{RulesetID}";
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}
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}
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@ -4,8 +4,12 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using MessagePack;
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using Newtonsoft.Json;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Users;
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@ -27,6 +31,13 @@ namespace osu.Game.Online.Multiplayer
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[Key(2)]
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public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable();
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/// <summary>
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/// Any mods applicable only to the local user.
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/// </summary>
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[Key(3)]
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[NotNull]
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public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
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[IgnoreMember]
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public User? User { get; set; }
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@ -21,6 +21,7 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Users;
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using osu.Game.Utils;
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@ -191,7 +192,8 @@ namespace osu.Game.Online.Multiplayer
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BeatmapID = item.GetOr(existingPlaylistItem).BeatmapID,
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BeatmapChecksum = item.GetOr(existingPlaylistItem).Beatmap.Value.MD5Hash,
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RulesetID = item.GetOr(existingPlaylistItem).RulesetID,
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Mods = item.HasValue ? item.Value.AsNonNull().RequiredMods.Select(m => new APIMod(m)).ToList() : Room.Settings.Mods
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RequiredMods = item.HasValue ? item.Value.AsNonNull().RequiredMods.Select(m => new APIMod(m)).ToList() : Room.Settings.RequiredMods,
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AllowedMods = item.HasValue ? item.Value.AsNonNull().AllowedMods.Select(m => new APIMod(m)).ToList() : Room.Settings.AllowedMods
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});
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}
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@ -229,6 +231,14 @@ namespace osu.Game.Online.Multiplayer
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public abstract Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
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/// <summary>
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/// Change the local user's mods in the currently joined room.
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/// </summary>
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/// <param name="newMods">The proposed new mods, excluding any required by the room itself.</param>
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public Task ChangeUserMods(IEnumerable<Mod> newMods) => ChangeUserMods(newMods.Select(m => new APIMod(m)).ToList());
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public abstract Task ChangeUserMods(IEnumerable<APIMod> newMods);
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public abstract Task StartMatch();
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Task IMultiplayerClient.RoomStateChanged(MultiplayerRoomState state)
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@ -377,6 +387,27 @@ namespace osu.Game.Online.Multiplayer
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return Task.CompletedTask;
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}
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public Task UserModsChanged(int userId, IEnumerable<APIMod> mods)
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{
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if (Room == null)
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return Task.CompletedTask;
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Scheduler.Add(() =>
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{
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var user = Room?.Users.SingleOrDefault(u => u.UserID == userId);
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// errors here are not critical - user mods are mostly for display.
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if (user == null)
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return;
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user.Mods = mods;
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RoomUpdated?.Invoke();
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}, false);
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return Task.CompletedTask;
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}
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Task IMultiplayerClient.LoadRequested()
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{
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if (Room == null)
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@ -500,7 +531,8 @@ namespace osu.Game.Online.Multiplayer
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beatmap.MD5Hash = settings.BeatmapChecksum;
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var ruleset = rulesets.GetRuleset(settings.RulesetID).CreateInstance();
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var mods = settings.Mods.Select(m => m.ToMod(ruleset));
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var mods = settings.RequiredMods.Select(m => m.ToMod(ruleset));
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var allowedMods = settings.AllowedMods.Select(m => m.ToMod(ruleset));
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PlaylistItem playlistItem = new PlaylistItem
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{
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@ -510,6 +542,7 @@ namespace osu.Game.Online.Multiplayer
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};
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playlistItem.RequiredMods.AddRange(mods);
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playlistItem.AllowedMods.AddRange(allowedMods);
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apiRoom.Playlist.Clear(); // Clearing should be unnecessary, but here for sanity.
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apiRoom.Playlist.Add(playlistItem);
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