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Fix inaccurate section lengths for first hitobject
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double sectionLength = section_length * timeRate;
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// The first object doesn't generate a strain, so we begin with an incremented section end
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double currentSectionEnd = 2 * sectionLength;
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double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength;
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foreach (OsuDifficultyHitObject h in difficultyBeatmap)
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{
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