From da9bd74e2eef2f08b85e6e8e15501f70299c4218 Mon Sep 17 00:00:00 2001 From: Endrik Tombak Date: Wed, 15 Apr 2020 20:19:17 +0300 Subject: [PATCH] Very basic testing --- .../TestSceneBeatmapRecommendations.cs | 130 ++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs new file mode 100644 index 0000000000..80a00ac9a1 --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs @@ -0,0 +1,130 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Logging; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Select; +using osu.Game.Tests.Visual.Navigation; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.SongSelect +{ + public class TestSceneBeatmapRecommendations : OsuGameTestScene + { + [Resolved] + private DifficultyRecommender recommender { get; set; } + + [SetUpSteps] + public new void SetUpSteps() + { + AddStep("register request handling", () => + { + Logger.Log($"Registering request handling for {(DummyAPIAccess)API}"); + ((DummyAPIAccess)API).HandleRequest = req => + { + Logger.Log($"New request {req}"); + + switch (req) + { + case GetUserRequest userRequest: + userRequest.TriggerSuccess(new User + { + Username = @"Dummy", + Id = 1001, + Statistics = new UserStatistics + { + PP = 928 // Expected recommended star difficulty is 2.999 + } + }); + break; + } + }; + // Force recommender to calculate its star ratings again + recommender.APIStateChanged(API, APIState.Online); + }); + } + + [Test] + public void TestPresentedBeatmapIsRecommended() + { + var importFunctions = importBeatmaps(5); + + for (int i = 0; i < 5; i++) + { + presentAndConfirm(importFunctions[i], i); + } + } + + private List> importBeatmaps(int amount, RulesetInfo ruleset = null) + { + var importFunctions = new List>(); + + for (int i = 0; i < amount; i++) + { + importFunctions.Add(importBeatmap(i, ruleset)); + } + + return importFunctions; + } + + private Func importBeatmap(int i, RulesetInfo ruleset = null) + { + BeatmapSetInfo imported = null; + AddStep($"import beatmap {i * 1000}", () => + { + var difficulty = new BeatmapDifficulty(); + var metadata = new BeatmapMetadata + { + Artist = "SomeArtist", + AuthorString = "SomeAuthor", + Title = $"import {i * 1000}" + }; + + var beatmaps = new List(); + + for (int j = 1; j <= 5; j++) + { + beatmaps.Add(new BeatmapInfo + { + OnlineBeatmapID = j * 1024 + i * 5, + Metadata = metadata, + BaseDifficulty = difficulty, + Ruleset = ruleset ?? new OsuRuleset().RulesetInfo, + StarDifficulty = j, + }); + } + + imported = Game.BeatmapManager.Import(new BeatmapSetInfo + { + Hash = Guid.NewGuid().ToString(), + OnlineBeatmapSetID = i, + Metadata = metadata, + Beatmaps = beatmaps, + }).Result; + }); + + AddAssert($"import {i * 1000} succeeded", () => imported != null); + + return () => imported; + } + + private void presentAndConfirm(Func getImport, int importedID) + { + AddStep("present beatmap", () => Game.PresentBeatmap(getImport())); + + AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect); + AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == importedID * 5 + 1024 * 3); + AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID); + } + } +}