From da9c23f3478356b9183fecbe82d0d416c039a26d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 16 Jan 2021 23:00:56 +0300 Subject: [PATCH] Add beatmap availability tracker component for multiplayer --- .../Online/Rooms/MultiplayerBeatmapTracker.cs | 89 +++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 osu.Game/Online/Rooms/MultiplayerBeatmapTracker.cs diff --git a/osu.Game/Online/Rooms/MultiplayerBeatmapTracker.cs b/osu.Game/Online/Rooms/MultiplayerBeatmapTracker.cs new file mode 100644 index 0000000000..b22d17f3ef --- /dev/null +++ b/osu.Game/Online/Rooms/MultiplayerBeatmapTracker.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; + +namespace osu.Game.Online.Rooms +{ + public class MultiplayerBeatmapTracker : DownloadTrackingComposite + { + public readonly IBindable SelectedItem = new Bindable(); + + /// + /// The availability state of the currently selected playlist item. + /// + public IBindable Availability => availability; + + private readonly Bindable availability = new Bindable(); + + public MultiplayerBeatmapTracker() + { + State.BindValueChanged(_ => updateAvailability()); + Progress.BindValueChanged(_ => updateAvailability()); + updateAvailability(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + SelectedItem.BindValueChanged(item => Model.Value = item.NewValue?.Beatmap.Value.BeatmapSet, true); + } + + protected override bool VerifyDatabasedModel(BeatmapSetInfo databasedSet) + { + int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID; + string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash; + + BeatmapInfo matchingBeatmap; + + if (databasedSet.Beatmaps == null) + { + // The given databased beatmap set is not passed in a usable state to check with. + // Perform a full query instead, as per https://github.com/ppy/osu/pull/11415. + matchingBeatmap = Manager.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum); + return matchingBeatmap != null; + } + + matchingBeatmap = databasedSet.Beatmaps.FirstOrDefault(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum); + return matchingBeatmap != null; + } + + protected override bool IsModelAvailableLocally() + { + int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID; + string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash; + + var beatmap = Manager.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum); + return beatmap?.BeatmapSet.DeletePending == false; + } + + private void updateAvailability() + { + switch (State.Value) + { + case DownloadState.NotDownloaded: + availability.Value = BeatmapAvailability.NotDownloaded(); + break; + + case DownloadState.Downloading: + availability.Value = BeatmapAvailability.Downloading(Progress.Value); + break; + + case DownloadState.Importing: + availability.Value = BeatmapAvailability.Importing(); + break; + + case DownloadState.LocallyAvailable: + availability.Value = BeatmapAvailability.LocallyAvailable(); + break; + + default: + throw new ArgumentOutOfRangeException(nameof(State)); + } + } + } +}