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https://github.com/osukey/osukey.git
synced 2025-04-29 10:47:22 +09:00
Remove unnecessary ctor arguments
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parent
faf145742f
commit
daac933498
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch
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{
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
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@ -7,8 +7,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
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{
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{
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public class CatchScoreProcessor : ScoreProcessor
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public class CatchScoreProcessor : ScoreProcessor
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{
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{
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public CatchScoreProcessor(CatchRuleset ruleset)
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public CatchScoreProcessor()
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: base(ruleset)
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: base(new CatchRuleset())
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{
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{
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}
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}
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime, 0.5);
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime, 0.5);
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@ -7,8 +7,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
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{
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{
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internal class ManiaScoreProcessor : ScoreProcessor
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internal class ManiaScoreProcessor : ScoreProcessor
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{
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{
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public ManiaScoreProcessor(ManiaRuleset ruleset)
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public ManiaScoreProcessor()
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: base(ruleset)
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: base(new ManiaRuleset())
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{
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{
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}
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}
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu
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{
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);
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@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
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{
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{
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public class OsuScoreProcessor : ScoreProcessor
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public class OsuScoreProcessor : ScoreProcessor
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{
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{
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public OsuScoreProcessor(OsuRuleset ruleset)
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public OsuScoreProcessor()
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: base(ruleset)
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: base(new OsuRuleset())
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{
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{
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}
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}
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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[SetUp]
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[SetUp]
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public void SetUp()
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public void SetUp()
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{
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{
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scoreProcessor = new TaikoScoreProcessor(new TaikoRuleset());
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scoreProcessor = new TaikoScoreProcessor();
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}
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}
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[Test]
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[Test]
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@ -7,8 +7,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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{
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{
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internal class TaikoScoreProcessor : ScoreProcessor
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internal class TaikoScoreProcessor : ScoreProcessor
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{
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{
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public TaikoScoreProcessor(TaikoRuleset ruleset)
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public TaikoScoreProcessor()
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: base(ruleset)
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: base(new TaikoRuleset())
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{
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{
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}
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}
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TaikoHealthProcessor();
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TaikoHealthProcessor();
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@ -8,7 +8,6 @@ using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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@ -44,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var scoreProcessor = new OsuScoreProcessor(new OsuRuleset());
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var scoreProcessor = new OsuScoreProcessor();
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scoreProcessor.ApplyBeatmap(playable);
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
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@ -16,7 +16,6 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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@ -65,7 +64,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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scoreProcessor = new OsuScoreProcessor(new OsuRuleset()),
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scoreProcessor = new OsuScoreProcessor(),
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};
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};
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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@ -12,7 +12,6 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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@ -76,7 +75,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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scoreProcessor = new OsuScoreProcessor(new OsuRuleset()),
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scoreProcessor = new OsuScoreProcessor(),
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};
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};
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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