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Merge pull request #5083 from peppy/modselect-async-improvements
Fix mod icons in ModSelect being loaded in a blocking fashion
This commit is contained in:
@ -216,13 +216,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testRankedText(Mod mod)
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private void testRankedText(Mod mod)
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{
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{
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AddWaitStep("wait for fade", 1);
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waitForLoad();
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AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
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AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
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selectNext(mod);
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selectNext(mod);
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AddWaitStep("wait for fade", 1);
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waitForLoad();
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AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
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AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
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selectPrevious(mod);
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selectPrevious(mod);
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AddWaitStep("wait for fade", 1);
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waitForLoad();
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AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
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AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
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}
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}
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@ -232,6 +232,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void checkSelected(Mod mod)
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private void checkSelected(Mod mod)
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{
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{
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waitForLoad();
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AddAssert($"check {mod.Name} is selected", () =>
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AddAssert($"check {mod.Name} is selected", () =>
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{
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{
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var button = modSelect.GetModButton(mod);
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var button = modSelect.GetModButton(mod);
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@ -239,8 +240,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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});
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}
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}
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private void waitForLoad()
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{
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AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
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}
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private void checkNotSelected(Mod mod)
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private void checkNotSelected(Mod mod)
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{
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{
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waitForLoad();
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AddAssert($"check {mod.Name} is not selected", () =>
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AddAssert($"check {mod.Name} is not selected", () =>
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{
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{
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var button = modSelect.GetModButton(mod);
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var button = modSelect.GetModButton(mod);
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@ -254,6 +261,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
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public ModButton GetModButton(Mod mod)
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public ModButton GetModButton(Mod mod)
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{
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{
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var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
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var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -33,6 +34,13 @@ namespace osu.Game.Overlays.Mods
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public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
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public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
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private CancellationTokenSource modsLoadCts;
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/// <summary>
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/// True when all mod icons have completed loading.
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/// </summary>
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public bool ModIconsLoaded { get; private set; } = true;
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public IEnumerable<Mod> Mods
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public IEnumerable<Mod> Mods
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{
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{
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set
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set
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@ -48,7 +56,15 @@ namespace osu.Game.Overlays.Mods
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};
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};
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}).ToArray();
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}).ToArray();
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ButtonsContainer.Children = modContainers;
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modsLoadCts?.Cancel();
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ModIconsLoaded = false;
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LoadComponentsAsync(modContainers, c =>
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{
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ModIconsLoaded = true;
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ButtonsContainer.ChildrenEnumerable = c;
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}, (modsLoadCts = new CancellationTokenSource()).Token);
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buttons = modContainers.OfType<ModButton>().ToArray();
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buttons = modContainers.OfType<ModButton>().ToArray();
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if (value.Any())
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if (value.Any())
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