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Invalidate working beatmap cache when calling DeleteDifficultyImmediately
rather than in editor code
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@ -385,6 +385,7 @@ namespace osu.Game.Beatmaps
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setInfo.Beatmaps.Remove(beatmapInfo);
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updateHashAndMarkDirty(setInfo);
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workingBeatmapCache.Invalidate(setInfo);
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});
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}
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